Interface IFocus

All Known Subinterfaces:
IStarFocus
All Known Implementing Classes:
Billboard, BillboardGalaxy, CelestialBody, Gaia, GenericSpacecraft, Invisible, LightBeam, Loc, ModelBody, NBGalaxy, Particle, ParticleGroup, Planet, Proximity.NearbyRecord, Satellite, Spacecraft, Star, StarCluster, StarGroup

public interface IFocus
Contract that all focus objects must implement
  • Method Details

    • getId

      long getId()
      Returns the unique id of this focus
      Returns:
      The id
    • getCandidateId

      long getCandidateId()
      Returns the id of the focus candidate of this object. Defaults to getId()
      Returns:
      The id of the candidate
    • getName

      java.lang.String getName()
      Returns the first name of this focus
      Returns:
      The first name
    • getNames

      java.lang.String[] getNames()
      Returns all names of this focus
      Returns:
      All names of this focus
    • hasName

      boolean hasName​(java.lang.String name)
      Checks whether the focus has the given name
      Parameters:
      name - The name
      Returns:
      True if there is a match
    • hasName

      boolean hasName​(java.lang.String name, boolean matchCase)
      Checks whether the focus has the given name
      Parameters:
      name - The name
      matchCase - Whether to match the case when comparing
      Returns:
      True if there is a match
    • getClosestName

      java.lang.String getClosestName()
      Same as getName()
      Returns:
      The name
    • getCandidateName

      java.lang.String getCandidateName()
      Returns the name of the focus candidate of this object. Defaults to getName()
      Returns:
      The name of the candidate
    • getCt

      Returns the component types of this focus
      Returns:
      The component types
    • isActive

      boolean isActive()
      Returns whether this focus object is active or not. Useful for particle groups
      Returns:
      The active status
    • getPos

      Vector3b getPos()
      Returns the position
      Returns:
      The position
    • getFirstStarAncestor

      SceneGraphNode getFirstStarAncestor()
      Gets the first ancestor of this node that is of type Star
      Returns:
      The first ancestor of type Star
    • getAbsolutePosition

      Vector3b getAbsolutePosition​(Vector3b out)
      Returns the absolute position of this entity in the native coordinates (equatorial system)
      Parameters:
      out - Vector3d where to put the return value
      Returns:
      The absolute position, same as aux
    • getAbsolutePosition

      Vector3b getAbsolutePosition​(java.lang.String name, Vector3b out)
      Returns the absolute position of the entity identified by name within this entity in the native reference system
      Parameters:
      name - The name (lowercase) of the entity to get the position from (useful in case of star groups)
      out - Vector3d to put the return value
      Returns:
      The absolute position of the entity if it exists, null otherwise
    • getClosestAbsolutePos

      Vector3b getClosestAbsolutePos​(Vector3b out)
      Parameters:
      out - Vector3d where to put the return value
      Returns:
      The absolute position, same as aux
    • getPosSph

      Vector2d getPosSph()
      Gets the position in equatorial spherical coordinates
      Returns:
      The position in alpha, delta
    • getNext

      IFocus getNext​(ITimeFrameProvider time, ICamera camera, boolean force)
    • getPredictedPosition

      Vector3b getPredictedPosition​(Vector3b aux, ITimeFrameProvider time, ICamera camera, boolean force)
      Gets the position of this entity in the next time step in the internal reference system using the given time provider and the given camera
      Parameters:
      aux - The out vector where the result will be stored
      time - The time frame provider
      camera - The camera
      force - Whether to force the computation if time is off
      Returns:
      The aux vector for chaining
    • getDistToCamera

      double getDistToCamera()
      Returns the current distance to the camera in internal units
      Returns:
      The current distance to the camera, in internal units
    • getClosestDistToCamera

      double getClosestDistToCamera()
      Returns:
      The distance to the camera in internal units
    • getViewAngle

      double getViewAngle()
      Returns the current view angle of this entity, in radians
      Returns:
      The view angle in radians
    • getViewAngleApparent

      double getViewAngleApparent()
      Returns the current apparent view angle (view angle corrected with the field of view) of this entity, in radians
      Returns:
      The apparent view angle in radians
    • getCandidateViewAngleApparent

      double getCandidateViewAngleApparent()
      Returns the candidate apparent view angle (view angle corrected with the field of view) of this entity, in radians
      Returns:
      The apparent view angle in radians
    • getAlpha

      double getAlpha()
      Returns the right ascension angle of this focus object
      Returns:
      The right ascension angle in degrees
    • getDelta

      double getDelta()
      Returns the declination angle of this focus object
      Returns:
      The declination angle in degrees
    • getSize

      double getSize()
      Returns the size (diameter) of this entity in internal units
      Returns:
      The size in internal units
    • getRadius

      double getRadius()
      Returns the radius of this focus object in internal units
      Returns:
      The radius of the focus, in internal units
    • getHeight

      double getHeight​(Vector3b camPos)
      Returns the height of the projected position of the current camera on this focus object, which is usually the radius plus a value lookup in the height texture (if exists)
      Parameters:
      camPos - The camera position
      Returns:
      The height of the projected position of the current camera
    • getHeight

      double getHeight​(Vector3b camPos, boolean useFuturePosition)
      Same as getHeight(Vector3b) but with the option to use the future position of the body instead of the current one.
      Parameters:
      camPos - The camera position
      useFuturePosition - Whether to use the future position or the current one
      Returns:
      The height of the projected position of the current camera on the surface
    • getHeight

      double getHeight​(Vector3b camPos, Vector3b nextPos)
      Same as getHeight(Vector3b) but with the option to use the given future position of the body instead of the current one.
      Parameters:
      camPos - The camera position
      nextPos - The future position of this body to use
      Returns:
      The height of the projected position of the current camera on the surface
    • getHeightScale

      double getHeightScale()
      Returns the height scale of this focus, or 0 if it has no height info
      Returns:
      The height scale in internal units
    • getAppmag

      float getAppmag()
      Gets the apparent magnitude
      Returns:
      The apparent magnitude
    • getAbsmag

      float getAbsmag()
      Gets the absolute magnitude
      Returns:
      The absolute magnitude
    • getOrientation

      Matrix4d getOrientation()
      Returns the orientation matrix of this focus
      Returns:
      The orientation matrix. Can be null
    • getRotationComponent

      RotationComponent getRotationComponent()
      Returns the rotation component of this focus
      Returns:
      The rotation component. Can be null
    • getOrientationQuaternion

      Quaterniond getOrientationQuaternion()
      Returns the orientation quaternion of this focus
      Returns:
      The orientation quaternion. Can be null
    • addHit

      void addHit​(int screenX, int screenY, int w, int h, int pxdist, NaturalCamera camera, com.badlogic.gdx.utils.Array<IFocus> hits)
      Adds this focus to the hits list if it is hit by the [screenX, screenY] position
      Parameters:
      screenX - The x position of the hit
      screenY - The y position of the hit
      w - The viewport width
      h - The viewport height
      pxdist - The minimum pixel distance to consider as hit
      camera - The camera
      hits - The list where to add the element
    • addHit

      void addHit​(Vector3d p0, Vector3d p1, NaturalCamera camera, com.badlogic.gdx.utils.Array<IFocus> hits)
      Adds this focus to the hits list if it is hit by the given ray
      Parameters:
      p0 - Start point of the ray
      p1 - End point of the ray
      camera - The camera
      hits - The list where the focus is to be added
    • makeFocus

      void makeFocus()
      Hook that runs when the candidate is actually made focus
    • getFocus

      IFocus getFocus​(java.lang.String name)
      Prepares the candidate with the given name
      Parameters:
      name - The name in lower case
    • isCoordinatesTimeOverflow

      boolean isCoordinatesTimeOverflow()
      Checks whether this foucs is within its valid time range, so that it can be used as a focus
      Returns:
      Whether the focus object is within its valid time range
    • getSceneGraphDepth

      int getSceneGraphDepth()
      Gets the depth of this focus object in the scene graph
      Returns:
      The depth of the scene graph
    • getOctant

      OctreeNode getOctant()
      Gets the octant this focus belongs to, if any. This will return null if this focus is not part of an octree
      Returns:
      The octant this focus belongs to. Null if it is not part of an octree
    • isCopy

      boolean isCopy()
      Whether this is a copy or not
      Returns:
    • getColor

      float[] getColor()
      Gets the color of this object
      Returns:
      The color as a RGBA float array