java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Fisheye
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Fisheye
extends PostProcessorEffect
  • Field Summary

    Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    enabled
  • Constructor Summary

    Constructors
    Constructor Description
    Fisheye​(float width, float height)  
    Fisheye​(int width, int height)  
  • Method Summary

    Modifier and Type Method Description
    void dispose()  
    void rebind()
    Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
    void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
    Concrete objects shall implements its own rendering, given the source and destination buffers.
    void setFov​(float fovDegrees)  
    void setMode​(int mode)  
    void setViewportSize​(int width, int height)  

    Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    isEnabled, restoreViewport, setEnabled

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Fisheye

      public Fisheye​(float width, float height)
    • Fisheye

      public Fisheye​(int width, int height)
  • Method Details

    • setViewportSize

      public void setViewportSize​(int width, int height)
    • setFov

      public void setFov​(float fovDegrees)
    • setMode

      public void setMode​(int mode)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect