Class GeometryWarp

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.GeometryWarp
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class GeometryWarp
extends PostProcessorEffect
Implements geometry warp and blending from MPCDI
  • Field Summary

    Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    enabled
  • Constructor Summary

    Constructors
    Constructor Description
    GeometryWarp​(PFMData data)  
    GeometryWarp​(PFMData data, com.badlogic.gdx.graphics.Texture blend)  
  • Method Summary

    Modifier and Type Method Description
    void dispose()  
    void rebind()
    Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
    void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
    Concrete objects shall implements its own rendering, given the source and destination buffers.
    void setBlendTexture​(com.badlogic.gdx.graphics.Texture tex)  

    Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    isEnabled, restoreViewport, setEnabled

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • GeometryWarp

      public GeometryWarp​(PFMData data)
    • GeometryWarp

      public GeometryWarp​(PFMData data, com.badlogic.gdx.graphics.Texture blend)
  • Method Details

    • setBlendTexture

      public void setBlendTexture​(com.badlogic.gdx.graphics.Texture tex)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect