Package gaiasky.interafce
Class CrashGui
java.lang.Object
gaiasky.interafce.AbstractGui
gaiasky.interafce.CrashGui
public class CrashGui extends AbstractGui
Displays info about the current crash.
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Field Summary
Fields Modifier and Type Field Description protected java.lang.Throwable
crash
protected gaiasky.interafce.CrashGui.CrashWindow
crashWindow
Fields inherited from class gaiasky.interafce.AbstractGui
graphics, hoffset, interfaces, lock, name, skin, ui, unitsPerPixel, vr
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Constructor Summary
Constructors Constructor Description CrashGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel, java.lang.Throwable crash)
CrashGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel, java.lang.Throwable crash, java.lang.Integer hoffset, java.lang.Boolean vr)
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Method Summary
Modifier and Type Method Description void
doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
Hook that runs after the assets have been loaded.void
initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
Initializes the GUI, adding all the resources to the asset manager queue for loadingvoid
rebuildGui()
Adds the already created GUI objects to the stage.void
update(double dt)
Updates the GUIMethods inherited from class gaiasky.interafce.AbstractGui
cancelTouchFocus, dispose, findActor, getGuiStage, getName, mustDraw, notify, render, resize, resizeImmediate, setHoffset, setVisibilityToggles, setVr, updateUnitsPerPixel
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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crash
protected java.lang.Throwable crash -
crashWindow
protected gaiasky.interafce.CrashGui.CrashWindow crashWindow
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Constructor Details
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CrashGui
public CrashGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel, java.lang.Throwable crash) -
CrashGui
public CrashGui(com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics graphics, java.lang.Float unitsPerPixel, java.lang.Throwable crash, java.lang.Integer hoffset, java.lang.Boolean vr)
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Method Details
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)Description copied from interface:IGui
Initializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager
- The asset manager to load the resources withsb
- The sprite batch to use for this GUI's stage
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update
public void update(double dt)Description copied from interface:IGui
Updates the GUI- Specified by:
update
in interfaceIGui
- Overrides:
update
in classAbstractGui
- Parameters:
dt
- Time in seconds since the last frame
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)Description copied from interface:IGui
Hook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager
- The asset manager
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rebuildGui
public void rebuildGui()Description copied from class:AbstractGui
Adds the already created GUI objects to the stage.- Specified by:
rebuildGui
in classAbstractGui
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