Class MilkyWay

java.lang.Object
gaiasky.scenegraph.SceneGraphNode
gaiasky.scenegraph.MilkyWay
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, IObserver, I3DTextRenderable, IRenderable, IStarContainer, IVisibilitySwitch, IPosition

public class MilkyWay
extends SceneGraphNode
implements I3DTextRenderable, IObserver
  • Field Details

  • Constructor Details

    • MilkyWay

      public MilkyWay()
  • Method Details

    • initialize

      public void initialize()
      Overrides:
      initialize in class SceneGraphNode
    • doneLoading

      public void doneLoading​(com.badlogic.gdx.assets.AssetManager manager)
      Overrides:
      doneLoading in class SceneGraphNode
    • update

      public void update​(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera, float opacity)
      Overrides:
      update in class SceneGraphNode
    • update

      public void update​(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera)
      Overrides:
      update in class SceneGraphNode
    • updateLocal

      public void updateLocal​(ITimeFrameProvider time, ICamera camera)
      Description copied from class: SceneGraphNode
      Updates the transform matrix with the transformations that will apply to the children and the local transform matrix with the transformations that will apply only to this object.
      Overrides:
      updateLocal in class SceneGraphNode
    • addToRenderLists

      protected void addToRenderLists​(ICamera camera)
      Description copied from class: SceneGraphNode
      Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.
      Overrides:
      addToRenderLists in class SceneGraphNode
    • updateLocalTransform

      protected void updateLocalTransform()
      Update the local transform with the transform and the rotations/scales necessary. Override if your model contains more than just the position and size.
    • render

      public void render​(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)
      Label rendering.
      Specified by:
      render in interface I3DTextRenderable
      Parameters:
      batch - The sprite batch
      shader - The shader
      sys - The font render system
      rc - The render context
      camera - The camera
    • setTransformName

      public void setTransformName​(java.lang.String transformName)
    • renderText

      public boolean renderText()
      Description copied from interface: I3DTextRenderable
      Tells whether the text must be rendered or not for this entity
      Specified by:
      renderText in interface I3DTextRenderable
      Returns:
      True if text must be rendered
    • setSize

      public void setSize​(java.lang.Double size)
      Sets the absolute size of this entity
      Overrides:
      setSize in class SceneGraphNode
      Parameters:
      size -
    • setFadein

      public void setFadein​(double[] fadein)
    • setFadeout

      public void setFadeout​(double[] fadeout)
    • setLabelposition

      public void setLabelposition​(double[] labelposition)
    • textColour

      public float[] textColour()
      Description copied from interface: I3DTextRenderable
      Returns an array with the text colour in the fashion [r, g, b, a]
      Specified by:
      textColour in interface I3DTextRenderable
      Returns:
      Array with the colour
    • textSize

      public float textSize()
      Description copied from interface: I3DTextRenderable
      Returns the text size
      Specified by:
      textSize in interface I3DTextRenderable
      Returns:
      The text size
    • textScale

      public float textScale()
      Description copied from interface: I3DTextRenderable
      Returns the text scale for the scale varying in the shader
      Specified by:
      textScale in interface I3DTextRenderable
      Returns:
      The scale
    • textPosition

      public void textPosition​(ICamera cam, Vector3d out)
      Description copied from interface: I3DTextRenderable
      Sets the position of this text in the out vector
      Specified by:
      textPosition in interface I3DTextRenderable
      out - The out parameter with the result
    • text

      public java.lang.String text()
      Description copied from interface: I3DTextRenderable
      Returns the text
      Specified by:
      text in interface I3DTextRenderable
      Returns:
      The text
    • textDepthBuffer

      public void textDepthBuffer()
      Description copied from interface: I3DTextRenderable
      Executes the blending for the text
      Specified by:
      textDepthBuffer in interface I3DTextRenderable
    • setLabelcolor

      public void setLabelcolor​(double[] labelcolor)
      Overrides:
      setLabelcolor in class SceneGraphNode
    • isLabel

      public boolean isLabel()
      Description copied from interface: I3DTextRenderable
      Is it a label or another kind of text?
      Specified by:
      isLabel in interface I3DTextRenderable
      Returns:
      Whether this is a label
    • getProvider

      public java.lang.String getProvider()
    • setProvider

      public void setProvider​(java.lang.String provider)
    • setGalaxydata

      public void setGalaxydata​(GalaxydataComponent gc)
    • setSize

      public void setSize​(java.lang.Float size)
      Sets the size of this entity in kilometres
      Parameters:
      size - The diameter of the entity
    • updateLocalValues

      public void updateLocalValues​(ITimeFrameProvider time, ICamera camera)
      Description copied from class: SceneGraphNode
      This function updates all the local values before the localTransform is updated. Position, rotations and scale must be updated in here.
      Overrides:
      updateLocalValues in class SceneGraphNode
    • setModel

      public void setModel​(ModelComponent mc)
    • getFadeIn

      public com.badlogic.gdx.math.Vector2 getFadeIn()
    • getFadeOut

      public com.badlogic.gdx.math.Vector2 getFadeOut()
    • getTextOpacity

      public float getTextOpacity()
      Description copied from interface: I3DTextRenderable
      Gets the text opacity
      Specified by:
      getTextOpacity in interface I3DTextRenderable
      Returns:
      Text opacity
    • notify

      public void notify​(Events event, java.lang.Object... data)
      Specified by:
      notify in interface IObserver