Class AccumulationBlur

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.AccumulationBlur
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public class AccumulationBlur
extends PostProcessorEffect
A motion blur effect which draws the last frame with a lower opacity. The result is then stored as the next last frame to create the trail effect.
  • Field Summary

    Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    enabled
  • Constructor Summary

    Constructors
    Constructor Description
    AccumulationBlur​(int width, int height)  
  • Method Summary

    Modifier and Type Method Description
    void dispose()  
    void rebind()
    Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
    void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
    Concrete objects shall implements its own rendering, given the source and destination buffers.
    void setBlurOpacity​(float blurOpacity)  
    void setBlurRadius​(float blurRadius)  
    void setEnabled​(boolean enabled)
    Sets this effect enabled or not
    void setResolution​(int w, int h)  

    Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    isEnabled, restoreViewport

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • AccumulationBlur

      public AccumulationBlur​(int width, int height)
  • Method Details

    • setBlurOpacity

      public void setBlurOpacity​(float blurOpacity)
    • setBlurRadius

      public void setBlurRadius​(float blurRadius)
    • setResolution

      public void setResolution​(int w, int h)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • setEnabled

      public void setEnabled​(boolean enabled)
      Description copied from class: PostProcessorEffect
      Sets this effect enabled or not
      Overrides:
      setEnabled in class PostProcessorEffect