Class GravitationalDistortion

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.GravitationalDistortion
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class GravitationalDistortion
extends PostProcessorEffect
This is just a test for now
  • Field Summary

    Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    enabled
  • Constructor Summary

    Constructors
    Constructor Description
    GravitationalDistortion​(int viewportWidth, int viewportHeight)  
  • Method Summary

    Modifier and Type Method Description
    void dispose()  
    void rebind()
    Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
    void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
    Concrete objects shall implements its own rendering, given the source and destination buffers.
    void setMassPosition​(float x, float y)
    Sets the position of the mass in pixels.

    Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    isEnabled, restoreViewport, setEnabled

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • GravitationalDistortion

      public GravitationalDistortion​(int viewportWidth, int viewportHeight)
  • Method Details

    • setMassPosition

      public void setMassPosition​(float x, float y)
      Sets the position of the mass in pixels.
      Parameters:
      x -
      y -
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render​(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect