Package gaiasky.interafce
package gaiasky.interafce
Everything concerning the graphical user interface
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Interface SummaryInterfaceDescriptionAn interface to be implemented by all top-level GUIs in Gaia Sky
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Class SummaryClassDescriptionThe help window with About, Help and System sections.Defines all controller inputsProvides general methods and attributes that all GUIs should haveThis window shows the Gaia Archive information for a single starManages the bookmarks in Gaia Sky.GUI window to choose the catalogs to load at startup.A version of ColorPicker on steroids.A little widget showing a color and allowing to change it using a color picker dialog.Widget that captures and displays messages in a GUI.Dialog to configure a controller interactivelyGUI that is operated with a game controller and optimized for that purpose.Reads inputListener mappings from a fileDisplays info about the current crash.Widget that displays custom objects on screen.Widget which lists all detected catalogs and offers a way to select them.A dialog to pick a date.This GUI shows debug information at the top-right corner of the screenDownload manager.Part of the user interface which holds the information on the current focus object and on the camera.Full OpenGL GUI with all the controls and whistles.Contains key definitions for Gaia SkyManages the Graphical User Interfaces of Gaia SkyHead-up display GUI which only displays information and has no options window.This window controls the visibility of individual objectsContains the key mappings and the actions.This input inputListener connects the input events with the key binding actionsDisplays the loading screen.Widget that displays big messages on screen.Input listener for the natural camera.Widget that captures and displays messages in a GUI.The default preferences window.Generic dialog that displays the confirmation quit message and offers options to cancel it or go through.Only for frame output mode, it displays the current time.Contains elements which depend on the current state of the program, such as the running scripts, the buttons to pause the camera subsystem, etc.Full OpenGL GUI with all the controls and whistles.The HUD UI at the top of the regular viewPopup window that informs the user of new updates.Welcome screen that allows access to the main application, as well as the dataset manager and the catalog selection.