Class LightBeam

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, I3DTextRenderable, IModelRenderable, IQuadRenderable, IRenderable, IFocus, IStarContainer, IVisibilitySwitch, IPosition

public class LightBeam extends ModelBody
  • Field Details

    • TH_ANGLE_NONE

      protected static final double TH_ANGLE_NONE
    • TH_ANGLE_POINT

      protected static final double TH_ANGLE_POINT
    • TH_ANGLE_QUAD

      protected static final double TH_ANGLE_QUAD
  • Constructor Details

    • LightBeam

      public LightBeam()
  • Method Details

    • THRESHOLD_NONE

      public double THRESHOLD_NONE()
      Description copied from class: CelestialBody
      radius/distance limit for rendering at all. If angle is smaller than this quantity, no rendering happens.
      Specified by:
      THRESHOLD_NONE in class CelestialBody
    • THRESHOLD_POINT

      public double THRESHOLD_POINT()
      Description copied from class: ModelBody
      Angle limit for rendering as point. If angle is any bigger, we render with shader.
      Overrides:
      THRESHOLD_POINT in class ModelBody
    • THRESHOLD_QUAD

      public double THRESHOLD_QUAD()
      Description copied from class: CelestialBody
      radius/distance limit for rendering as shader. If angle is any bigger, we render as a model.
      Specified by:
      THRESHOLD_QUAD in class CelestialBody
    • initialize

      public void initialize()
      Overrides:
      initialize in class ModelBody
    • updateLocalValues

      public void updateLocalValues(ITimeFrameProvider time, ICamera camera)
      Description copied from class: SceneGraphNode
      This function updates all the local values before the localTransform is updated. Position, rotations and scale must be updated in here.
      Overrides:
      updateLocalValues in class SceneGraphNode
    • updateLocalTransform

      protected void updateLocalTransform()
      Description copied from class: ModelBody
      Update the local transform with the transform and the rotations/scales necessary. Override if your model contains more than just the position and size.
      Overrides:
      updateLocalTransform in class ModelBody
    • setToLocalTransform

      public void setToLocalTransform(float sizeFactor, com.badlogic.gdx.math.Matrix4 localTransform, boolean forceUpdate)
      Sets the local transform of this satellite
      Overrides:
      setToLocalTransform in class ModelBody
    • render

      public void render(IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, SceneGraphRenderer.RenderGroup group)
      Description copied from class: ModelBody
      Model rendering
      Specified by:
      render in interface IModelRenderable
      Overrides:
      render in class ModelBody
    • addToRenderLists

      protected void addToRenderLists(ICamera camera)
      Description copied from class: SceneGraphNode
      Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.
      Overrides:
      addToRenderLists in class ModelBody
    • labelFactor

      protected float labelFactor()
      Specified by:
      labelFactor in class CelestialBody
    • labelMax

      protected float labelMax()
      Overrides:
      labelMax in class ModelBody
    • getViewAnglePow

      protected float getViewAnglePow()
      Overrides:
      getViewAnglePow in class ModelBody
    • getThOverFactorScl

      protected float getThOverFactorScl()
      Overrides:
      getThOverFactorScl in class ModelBody
    • getFuzzyRenderSize

      public float getFuzzyRenderSize(ICamera camera)
      Overrides:
      getFuzzyRenderSize in class ModelBody
    • setRotationaxis

      public void setRotationaxis(double[] rotationaxis)
    • setTranslation

      public void setTranslation(double[] translation)
    • setAngle

      public void setAngle(Double angle)