Package gaiasky.scenegraph.camera
Class CameraManager
java.lang.Object
gaiasky.scenegraph.camera.CameraManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
Convenience enum to describe the camera mode -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCameraManager(com.badlogic.gdx.assets.AssetManager manager, CameraManager.CameraMode mode, boolean vr)
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Method Summary
Modifier and TypeMethodDescriptionvoid
checkClosestBody(IFocus focus)
Called after updating the body's distance to the cam, it updates the closest body in the camera to figure out the camera nearvoid
checkClosestParticle(IFocus particle)
Sets the current closest particle to this camera.float
Gets the angle of the edge of the screen, diagonally.com.badlogic.gdx.graphics.PerspectiveCamera
Returns the perspective camera.com.badlogic.gdx.graphics.PerspectiveCamera
com.badlogic.gdx.graphics.PerspectiveCamera
getCloseLightSource(int i)
Gets the current i-close light source to this cameraReturns the current closest objectGets the current closest particle to this cameraVector3d[]
double
Gets the distance from the camera to the centre of our reference frame (Sun)double
getFar()
getFocus()
Returns the foucs if anyfloat
com.badlogic.gdx.graphics.PerspectiveCamera[]
static com.badlogic.gdx.math.Matrix4
getFrustumCornersEye(com.badlogic.gdx.graphics.PerspectiveCamera cam, com.badlogic.gdx.math.Matrix4 frustumCorners)
Stores the normalized rays representing the camera frustum in eye space in a 4x4 matrix.com.badlogic.gdx.math.Matrix4
getFrustumCornersWorld(com.badlogic.gdx.math.Matrix4 frustumCorners)
Stores the normalized rays representing the camera frustum in world space in a 4x4 matrix.getMode()
int
double
getNear()
getPos()
com.badlogic.gdx.math.Matrix4
com.badlogic.gdx.math.Matrix4
getShift()
double
getSpeed()
Gets the current velocity of the camera in km/h.getUp()
boolean
Checks if this body is the current focusboolean
boolean
boolean
isVisible(CelestialBody cb)
void
void
render(int rw, int rh)
void
resize(int width, int height)
void
setCamera(com.badlogic.gdx.graphics.PerspectiveCamera cam)
Sets the active cameravoid
setCameraStereoLeft(com.badlogic.gdx.graphics.PerspectiveCamera cam)
void
setCameraStereoRight(com.badlogic.gdx.graphics.PerspectiveCamera cam)
void
setClosest(IFocus focus)
Sets the closest of allvoid
setDirection(Vector3d dir)
void
void
void
setPreviousPos(Vector3b prevpos)
void
setPreviousPos(Vector3d prevpos)
void
setPreviousProjView(com.badlogic.gdx.math.Matrix4 mat)
void
double
void
void
update(double dt, ITimeFrameProvider time)
Update method.void
updateAngleEdge(int width, int height)
void
updateCurrentCamera(CameraManager.CameraMode previousMode)
void
void
updateMode(ICamera previousCam, CameraManager.CameraMode previousMode, CameraManager.CameraMode mode, boolean centerFocus, boolean postEvent)
Runs on each camera after a mode change.
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Field Details
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mode
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current
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naturalCamera
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fovCamera
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spacecraftCamera
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relativisticCamera
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previousClosest
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speed
protected double speedCurrent velocity in km/h -
velocity
Velocity vector -
velocitynor
Velocity vector
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Constructor Details
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CameraManager
public CameraManager(com.badlogic.gdx.assets.AssetManager manager, CameraManager.CameraMode mode, boolean vr)
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Method Details
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updateCurrentCamera
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isNatural
public boolean isNatural() -
getCamera
public com.badlogic.gdx.graphics.PerspectiveCamera getCamera()Description copied from interface:ICamera
Returns the perspective camera. -
getFovFactor
public float getFovFactor()- Specified by:
getFovFactor
in interfaceICamera
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getPos
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setPos
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setPos
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getPreviousPos
- Specified by:
getPreviousPos
in interfaceICamera
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setPreviousPos
- Specified by:
setPreviousPos
in interfaceICamera
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setPreviousPos
- Specified by:
setPreviousPos
in interfaceICamera
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getInversePos
- Specified by:
getInversePos
in interfaceICamera
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getVelocity
- Specified by:
getVelocity
in interfaceICamera
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getDirection
- Specified by:
getDirection
in interfaceICamera
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setDirection
- Specified by:
setDirection
in interfaceICamera
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getUp
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swapBuffers
public void swapBuffers()- Specified by:
swapBuffers
in interfaceICamera
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update
Update method. -
updateMode
public void updateMode(ICamera previousCam, CameraManager.CameraMode previousMode, CameraManager.CameraMode mode, boolean centerFocus, boolean postEvent)Runs on each camera after a mode change.- Specified by:
updateMode
in interfaceICamera
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notify
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getDirections
- Specified by:
getDirections
in interfaceICamera
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getNCameras
public int getNCameras()- Specified by:
getNCameras
in interfaceICamera
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getFrontCameras
public com.badlogic.gdx.graphics.PerspectiveCamera[] getFrontCameras()- Specified by:
getFrontCameras
in interfaceICamera
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getMode
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updateAngleEdge
public void updateAngleEdge(int width, int height)- Specified by:
updateAngleEdge
in interfaceICamera
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getAngleEdge
public float getAngleEdge()Description copied from interface:ICamera
Gets the angle of the edge of the screen, diagonally. It assumes the vertical angle is the field of view and corrects the horizontal using the aspect ratio. It depends on the viewport size and the field of view itself.- Specified by:
getAngleEdge
in interfaceICamera
- Returns:
- The angle in radians.
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getManager
- Specified by:
getManager
in interfaceICamera
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render
public void render(int rw, int rh) -
getCurrent
- Specified by:
getCurrent
in interfaceICamera
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getSpeed
public double getSpeed()Description copied from interface:ICamera
Gets the current velocity of the camera in km/h. -
isFocus
Description copied from interface:ICamera
Checks if this body is the current focus -
checkClosestBody
Description copied from interface:ICamera
Called after updating the body's distance to the cam, it updates the closest body in the camera to figure out the camera near- Specified by:
checkClosestBody
in interfaceICamera
- Parameters:
focus
- The body to check
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getFocus
Description copied from interface:ICamera
Returns the foucs if any -
isVisible
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isVisible
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getDistance
public double getDistance()Description copied from interface:ICamera
Gets the distance from the camera to the centre of our reference frame (Sun)- Specified by:
getDistance
in interfaceICamera
- Returns:
- The distance
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setCamera
public void setCamera(com.badlogic.gdx.graphics.PerspectiveCamera cam)Description copied from interface:ICamera
Sets the active camera -
setCameraStereoLeft
public void setCameraStereoLeft(com.badlogic.gdx.graphics.PerspectiveCamera cam)- Specified by:
setCameraStereoLeft
in interfaceICamera
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setCameraStereoRight
public void setCameraStereoRight(com.badlogic.gdx.graphics.PerspectiveCamera cam)- Specified by:
setCameraStereoRight
in interfaceICamera
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getCameraStereoLeft
public com.badlogic.gdx.graphics.PerspectiveCamera getCameraStereoLeft()- Specified by:
getCameraStereoLeft
in interfaceICamera
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getCameraStereoRight
public com.badlogic.gdx.graphics.PerspectiveCamera getCameraStereoRight()- Specified by:
getCameraStereoRight
in interfaceICamera
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getClosestBody
- Specified by:
getClosestBody
in interfaceICamera
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getSecondClosestBody
- Specified by:
getSecondClosestBody
in interfaceICamera
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getCloseLightSource
Description copied from interface:ICamera
Gets the current i-close light source to this camera- Specified by:
getCloseLightSource
in interfaceICamera
- Returns:
- The i close light source (star?)
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resize
public void resize(int width, int height) -
setShift
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getShift
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getProjView
public com.badlogic.gdx.math.Matrix4 getProjView()- Specified by:
getProjView
in interfaceICamera
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getPreviousProjView
public com.badlogic.gdx.math.Matrix4 getPreviousProjView()- Specified by:
getPreviousProjView
in interfaceICamera
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setPreviousProjView
public void setPreviousProjView(com.badlogic.gdx.math.Matrix4 mat)- Specified by:
setPreviousProjView
in interfaceICamera
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getClosestParticle
Description copied from interface:ICamera
Gets the current closest particle to this camera- Specified by:
getClosestParticle
in interfaceICamera
- Returns:
- The closest particle
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checkClosestParticle
Description copied from interface:ICamera
Sets the current closest particle to this camera. This will be only set if the given particle is closer than the current.- Specified by:
checkClosestParticle
in interfaceICamera
- Parameters:
particle
- The candidate particle
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getClosest
Description copied from interface:ICamera
Returns the current closest object- Specified by:
getClosest
in interfaceICamera
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setClosest
Description copied from interface:ICamera
Sets the closest of all- Specified by:
setClosest
in interfaceICamera
- Parameters:
focus
- The new closest object
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speedScaling
public double speedScaling()- Specified by:
speedScaling
in interfaceICamera
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updateFrustumPlanes
public void updateFrustumPlanes()- Specified by:
updateFrustumPlanes
in interfaceICamera
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getNear
public double getNear() -
getFar
public double getFar() -
getFrustumCornersWorld
public com.badlogic.gdx.math.Matrix4 getFrustumCornersWorld(com.badlogic.gdx.math.Matrix4 frustumCorners)Stores the normalized rays representing the camera frustum in world space in a 4x4 matrix. Each row is a vector.- Parameters:
frustumCorners
- The matrix to fill- Returns:
- The same matrix
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getFrustumCornersEye
public static com.badlogic.gdx.math.Matrix4 getFrustumCornersEye(com.badlogic.gdx.graphics.PerspectiveCamera cam, com.badlogic.gdx.math.Matrix4 frustumCorners)Stores the normalized rays representing the camera frustum in eye space in a 4x4 matrix. Each row is a vector.- Parameters:
cam
- The perspective camerafrustumCorners
- The matrix to fill- Returns:
- The same matrix
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