Package gaiasky.scenegraph.component
Class RelativisticEffectsComponent
java.lang.Object
gaiasky.scenegraph.component.RelativisticEffectsComponent
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
doneLoading(com.badlogic.gdx.graphics.g3d.Material mat)
void
doneLoading(Map<String,com.badlogic.gdx.graphics.g3d.Material> materials)
boolean
hasGravitationalWaves(com.badlogic.gdx.graphics.g3d.Material mat)
boolean
hasRelativisticEffects(com.badlogic.gdx.graphics.g3d.Material mat)
void
removeGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
removeGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
removeRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
removeRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
setUpGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
setUpGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
setUpRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat)
void
setUpRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials)
void
updateGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material material)
void
updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera)
void
updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera, float vc)
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Constructor Details
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RelativisticEffectsComponent
public RelativisticEffectsComponent()
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Method Details
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doneLoading
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doneLoading
public void doneLoading(com.badlogic.gdx.graphics.g3d.Material mat) -
setUpRelativisticEffectsMaterial
public void setUpRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials) -
setUpRelativisticEffectsMaterial
public void setUpRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat) -
removeRelativisticEffectsMaterial
public void removeRelativisticEffectsMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials) -
removeRelativisticEffectsMaterial
public void removeRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material mat) -
setUpGravitationalWavesMaterial
public void setUpGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials) -
setUpGravitationalWavesMaterial
public void setUpGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat) -
removeGravitationalWavesMaterial
public void removeGravitationalWavesMaterial(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.Material> materials) -
removeGravitationalWavesMaterial
public void removeGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material mat) -
updateRelativisticEffectsMaterial
public void updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera) -
updateRelativisticEffectsMaterial
public void updateRelativisticEffectsMaterial(com.badlogic.gdx.graphics.g3d.Material material, ICamera camera, float vc) -
updateGravitationalWavesMaterial
public void updateGravitationalWavesMaterial(com.badlogic.gdx.graphics.g3d.Material material) -
hasGravitationalWaves
public boolean hasGravitationalWaves(com.badlogic.gdx.graphics.g3d.Material mat) -
hasRelativisticEffects
public boolean hasRelativisticEffects(com.badlogic.gdx.graphics.g3d.Material mat)
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