Package gaiasky.scenegraph.octreewrapper
Class AbstractOctreeWrapper
java.lang.Object
gaiasky.scenegraph.SceneGraphNode
gaiasky.scenegraph.FadeNode
gaiasky.scenegraph.octreewrapper.AbstractOctreeWrapper
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,IStarContainer
,IVisibilitySwitch
,IPosition
,Iterable<OctreeNode>
- Direct Known Subclasses:
OctreeWrapper
Abstract Octree wrapper with the common parts of the regular Octree wrapper
and the concurrent one
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Field Summary
Modifier and TypeFieldDescriptionprotected boolean
Is this just a copy?protected int
The number of objects added to render in the last frameprotected List<SceneGraphNode>
Roulette list with the objects to processFields inherited from class gaiasky.scenegraph.FadeNode
catalogInfo, currentDistance, highlighted, hlallvisible, hlc, hlcma, hlcmi, hlcmmax, hlcmmin, hlplain, inSceneGraph, labelcolor, labelPosition
Fields inherited from class gaiasky.scenegraph.SceneGraphNode
aux3b1, aux3b2, aux3b3, aux3b4, aux3d1, aux3d2, aux3d3, aux3d4, aux3f1, aux3f2, aux3f3, aux3f4, cc, children, computed, coordinates, ct, distToCamera, id, lastStateChangeTimeMs, localTransform, namekey, names, numChildren, octant, octantId, opacity, orientation, parent, parentkey, parentName, pos, posSph, ROOT_NAME, sg, size, translation, viewAngle, viewAngleApparent, visible
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Constructor Summary
ModifierConstructorDescriptionprotected
protected
AbstractOctreeWrapper(String parentName, OctreeNode root)
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Method Summary
Modifier and TypeMethodDescriptionvoid
add(SceneGraphNode child, OctreeNode octant)
void
add(List<SceneGraphNode> children, OctreeNode octant)
void
addToRenderLists(ICamera camera, OctreeNode octant)
boolean
containsObject(SceneGraphNode object)
void
dispose()
<T extends SceneGraphNode>
TGets a copy of this object but does not copy its parent or childrenint
void
highlight(boolean hl, float[] color, boolean allVisible)
Highlight using a plain colorvoid
highlight(boolean hl, int cmi, IAttribute cma, double cmmin, double cmmax, boolean allVisible)
Highlight using a colormapvoid
An octree wrapper has as 'scene graph children' all the elements contained in the octree, even though it acts as a hub that decides which are processed and which are not.iterator()
void
removeParenthood(SceneGraphNode child)
void
updateLocal(ITimeFrameProvider time, ICamera camera)
Updates the transform matrix with the transformations that will apply to the children and the local transform matrix with the transformations that will apply only to this object.protected abstract void
updateOctreeObjects(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera)
Runs the update on all the observed and selected octree objects.Methods inherited from class gaiasky.scenegraph.FadeNode
addToRenderLists, doneLoading, getBaseOpacity, getCatalogInfo, getFadeIn, getFadeOut, getHlcma, getHlcmi, getHlcmmax, getHlcmmin, isHighlighted, isHlAllVisible, isHlplain, setCataloginfo, setCatalogInfo, setCatalogInfoBare, setFadein, setFadeout, setLabelcolor, setLabelcolor, setLabelposition, setPosition, setPositionobjectname, setSize, setSize, setUp, update, updateLocalValues, updateOpacity
Methods inherited from class gaiasky.scenegraph.SceneGraphNode
add, add, addChild, addChild, addFocusableObjects, addName, addNodes, addToIndex, addToRender, computeFuturePosition, getAbsoluteOrientation, getAbsolutePosition, getAbsolutePosition, getAggregatedChildren, getAlpha, getChildByName, getChildByNameAndType, getChildrenByComponentType, getChildrenByType, getColor, getComponentType, getCt, getDelta, getDescription, getDistToCamera, getFirstStarAncestor, getHeight, getHeight, getHeight, getHeightScale, getId, getLineCopy, getName, getNames, getNext, getNode, getNode, getOctant, getOpacity, getOrientation, getPos, getPosition, getPosition, getPosSph, getPredictedPosition, getRadius, getRoot, getSceneGraphDepth, getSize, getUnrotatedPos, getVelocity, getViewAngle, getViewAngleApparent, getVisibilityOpacityFactor, hasCt, hasName, hasName, insert, insert, isCopy, isInRender, isInRender, isValidPosition, isVisibilityOn, isVisible, isVisible, isVisibleGroup, msSinceStateChange, mustAddToIndex, mustUpdatePosition, namesConcat, removeChild, removeFromIndex, removeFromRender, render2DLabel, render2DLabel, render2DLabel, render2DLabel, render3DLabel, render3DLabel, returnToPool, setColor, setColor, setComputedFlag, setCoordinates, setCt, setCt, setDescription, setId, setName, setNamekey, setNames, setParent, setParentkey, setVisible, setVisibleGroup, shouldRender, toString, update, updateNames, updateNamesRec
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Iterable
forEach, spliterator
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Field Details
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root
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roulette
Roulette list with the objects to process -
parenthood
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lastNumberObjects
protected int lastNumberObjectsThe number of objects added to render in the last frame -
copy
protected boolean copyIs this just a copy?
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Constructor Details
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AbstractOctreeWrapper
protected AbstractOctreeWrapper() -
AbstractOctreeWrapper
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Method Details
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initialize
public void initialize()An octree wrapper has as 'scene graph children' all the elements contained in the octree, even though it acts as a hub that decides which are processed and which are not.- Overrides:
initialize
in classSceneGraphNode
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containsObject
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add
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add
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removeParenthood
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updateLocal
Description copied from class:SceneGraphNode
Updates the transform matrix with the transformations that will apply to the children and the local transform matrix with the transformations that will apply only to this object.- Overrides:
updateLocal
in classFadeNode
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updateOctreeObjects
protected abstract void updateOctreeObjects(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera)Runs the update on all the observed and selected octree objects.- Parameters:
time
-parentTransform
-camera
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addToRenderLists
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iterator
- Specified by:
iterator
in interfaceIterable<OctreeNode>
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getStarCount
public int getStarCount()- Specified by:
getStarCount
in interfaceIStarContainer
- Overrides:
getStarCount
in classSceneGraphNode
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highlight
public void highlight(boolean hl, float[] color, boolean allVisible)Description copied from class:FadeNode
Highlight using a plain color -
highlight
public void highlight(boolean hl, int cmi, IAttribute cma, double cmmin, double cmmax, boolean allVisible)Description copied from class:FadeNode
Highlight using a colormap -
getSimpleCopy
Gets a copy of this object but does not copy its parent or children- Overrides:
getSimpleCopy
in classSceneGraphNode
- Returns:
- The copied object
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dispose
public void dispose()- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classSceneGraphNode
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