Class LandAtWindow

java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable, com.badlogic.gdx.scenes.scene2d.utils.Layout

public class LandAtWindow extends GenericDialog
  • Nested Class Summary

    Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
  • Field Summary

    Fields inherited from class gaiasky.util.scene2d.CollapsibleWindow

    collapseSpeed

    Fields inherited from class gaiasky.util.scene2d.OwnWindow

    dragging, edge

    Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
  • Constructor Summary

    Constructors
    Constructor
    Description
    LandAtWindow​(CelestialBody target, com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    protected void
    The accept function, if any
    protected void
    Build the content here
    protected void
    The cancel function, if any
    void
     
    protected void
    enableComponents​(boolean enabled, com.badlogic.gdx.scenes.scene2d.utils.Disableable... components)
    Sets the enabled property on the given components
    void
    Sets the keyboard focus, override in case you want to set the focus to a specific item

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

    add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup

    childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validate

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group

    addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

    addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • LandAtWindow

      public LandAtWindow(CelestialBody target, com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
  • Method Details

    • build

      protected void build()
      Description copied from class: GenericDialog
      Build the content here
      Specified by:
      build in class GenericDialog
    • accept

      protected void accept()
      Description copied from class: GenericDialog
      The accept function, if any
      Specified by:
      accept in class GenericDialog
    • cancel

      protected void cancel()
      Description copied from class: GenericDialog
      The cancel function, if any
      Specified by:
      cancel in class GenericDialog
    • enableComponents

      protected void enableComponents(boolean enabled, com.badlogic.gdx.scenes.scene2d.utils.Disableable... components)
      Sets the enabled property on the given components
      Overrides:
      enableComponents in class GenericDialog
      Parameters:
      enabled -
      components -
    • dispose

      public void dispose()
      Specified by:
      dispose in class GenericDialog
    • setKeyboardFocus

      public void setKeyboardFocus()
      Description copied from class: GenericDialog
      Sets the keyboard focus, override in case you want to set the focus to a specific item
      Overrides:
      setKeyboardFocus in class GenericDialog