Class Bloom
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Bloom
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Nested Class Summary
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
dispose()
void
enableBlending(int sfactor, int dfactor)
float
int
float
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setBaseIntensity(float intensity)
void
setBaseSaturation(float saturation)
void
setBloomIntesnity(float intensity)
void
setBloomSaturation(float saturation)
void
setBlurAmount(float amount)
void
setBlurPasses(int passes)
void
setBlurType(Blur.BlurType type)
void
setSettings(Bloom.Settings settings)
void
setThreshold(float threshold)
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Details
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Bloom
public Bloom(int fboWidth, int fboHeight)
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Method Details
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dispose
public void dispose() -
setBaseIntensity
public void setBaseIntensity(float intensity) -
setBaseSaturation
public void setBaseSaturation(float saturation) -
setBloomIntesnity
public void setBloomIntesnity(float intensity) -
setBloomSaturation
public void setBloomSaturation(float saturation) -
setThreshold
public void setThreshold(float threshold) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
setBlurType
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setSettings
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setBlurPasses
public void setBlurPasses(int passes) -
setBlurAmount
public void setBlurAmount(float amount) -
getThreshold
public float getThreshold() -
getBlurType
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getSettings
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getBlurPasses
public int getBlurPasses() -
getBlurAmount
public float getBlurAmount() -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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