Class LensFlare2
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LensFlare2
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
Pseudo lens flare implementation. This is a post-processing effect entirely,
no need for light positions or anything. It includes ghost generation, halos,
chromatic distortion and blur.
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Nested Class Summary
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
void
dispose()
void
enableBlending(int sfactor, int dfactor)
float
float
float
getBias()
int
int
float
int
float
float
int
boolean
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setBaseIntesity(float intensity)
void
setBaseSaturation(float saturation)
void
setBias(float b)
void
setBlurAmount(float amount)
void
setBlurPasses(int passes)
void
setBlurType(Blur.BlurType type)
void
setFlareIntesity(float intensity)
void
setFlareSaturation(float saturation)
void
setGhosts(int ghosts)
void
setHaloWidth(float haloWidth)
void
setLensColorTexture(com.badlogic.gdx.graphics.Texture tex)
void
setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex)
void
setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex)
void
setSettings(LensFlare2.Settings settings)
void
setStarburstOffset(float offset)
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Details
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LensFlare2
public LensFlare2(int fboWidth, int fboHeight)
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Method Details
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dispose
public void dispose() -
setBaseIntesity
public void setBaseIntesity(float intensity) -
setBaseSaturation
public void setBaseSaturation(float saturation) -
setFlareIntesity
public void setFlareIntesity(float intensity) -
setFlareSaturation
public void setFlareSaturation(float saturation) -
setBias
public void setBias(float b) -
setGhosts
public void setGhosts(int ghosts) -
setHaloWidth
public void setHaloWidth(float haloWidth) -
setLensColorTexture
public void setLensColorTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensDirtTexture
public void setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensStarburstTexture
public void setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) -
setStarburstOffset
public void setStarburstOffset(float offset) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
setBlurType
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setSettings
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setBlurPasses
public void setBlurPasses(int passes) -
setBlurAmount
public void setBlurAmount(float amount) -
getBias
public float getBias() -
getBaseIntensity
public float getBaseIntensity() -
getBaseSaturation
public float getBaseSaturation() -
getFlareIntensity
public float getFlareIntensity() -
getFlareSaturation
public float getFlareSaturation() -
getGhosts
public int getGhosts() -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getBlurType
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getSettings
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getBlurPasses
public int getBlurPasses() -
getBlurAmount
public float getBlurAmount() -
render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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