Class AccumulationBlurFilter
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.filters.Filter<AccumulationBlurFilter>
gaiasky.util.gdx.contrib.postprocess.filters.AccumulationBlurFilter
Motion blur filter that draws the last frame (motion filter included) with a lower opacity.
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Nested Class Summary
Nested classes/interfaces inherited from class gaiasky.util.gdx.contrib.postprocess.filters.Filter
Filter.Parameter
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.filters.Filter
inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
This method will get called just before a rendering operation occurs.void
rebind()
FIXME add commentvoid
setBlurOpacity(float blurOpacity)
void
setBlurRadius(float blurRadius)
void
setLastFrameTexture(com.badlogic.gdx.graphics.Texture tex)
void
setResolution(int w, int h)
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.filters.Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram
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Constructor Details
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AccumulationBlurFilter
public AccumulationBlurFilter()
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Method Details
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setBlurOpacity
public void setBlurOpacity(float blurOpacity) -
setBlurRadius
public void setBlurRadius(float blurRadius) -
setResolution
public void setResolution(int w, int h) -
setLastFrameTexture
public void setLastFrameTexture(com.badlogic.gdx.graphics.Texture tex) -
rebind
public void rebind()Description copied from class:Filter
FIXME add comment- Specified by:
rebind
in classFilter<AccumulationBlurFilter>
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onBeforeRender
protected void onBeforeRender()Description copied from class:Filter
This method will get called just before a rendering operation occurs.- Specified by:
onBeforeRender
in classFilter<AccumulationBlurFilter>
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