Package gaiasky.scenegraph
Class Constellation
java.lang.Object
gaiasky.scenegraph.SceneGraphNode
gaiasky.scenegraph.FadeNode
gaiasky.scenegraph.Constellation
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,I3DTextRenderable
,ILineRenderable
,IRenderable
,IStarContainer
,IVisibilitySwitch
,IPosition
Represents a constellation object.
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Field Summary
FieldsModifier and TypeFieldDescriptioncom.badlogic.gdx.utils.Array<int[]>
List of pairs of HIP identifiersIPosition[][]
The lines themselves as pairs of positionsFields inherited from class gaiasky.scenegraph.FadeNode
catalogInfo, currentDistance, highlighted, hlallvisible, hlc, hlcma, hlcmi, hlcmmax, hlcmmin, hlplain, inSceneGraph, labelcolor, labelPosition
Fields inherited from class gaiasky.scenegraph.SceneGraphNode
aux3b1, aux3b2, aux3b3, aux3b4, aux3d1, aux3d2, aux3d3, aux3d4, aux3f1, aux3f2, aux3f3, aux3f4, cc, children, computed, coordinates, copy, ct, distToCamera, id, lastStateChangeTimeMs, localTransform, namekey, names, numChildren, octant, octantId, opacity, orientation, parent, parentkey, parentName, pos, posSph, ROOT_NAME, size, translation, viewAngle, viewAngleApparent, visible
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected void
addToRenderLists(ICamera camera)
Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.int
float
float
Gets the text opacityvoid
boolean
isLabel()
Is it a label or another kind of text?void
render(LineRenderSystem renderer, ICamera camera, float alpha)
Line rendering.void
render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)
Label rendering.boolean
Tells whether the text must be rendered or not for this entityvoid
setUp(ISceneGraph sceneGraph)
text()
Returns the textfloat[]
Returns an array with the text colour in the fashion [r, g, b, a]void
Executes the blending for the textvoid
textPosition(ICamera cam, Vector3d out)
Sets the position of this text in the out vectorfloat
Returns the text scale for the scale varying in the shaderfloat
textSize()
Returns the text sizevoid
update(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera)
void
update(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera, float opacity)
static void
updateConstellations(ISceneGraph sceneGraph)
void
updateLocalValues(ITimeFrameProvider time, ICamera camera)
This function updates all the local values before the localTransform is updated.Methods inherited from class gaiasky.scenegraph.FadeNode
doneLoading, getBaseOpacity, getCatalogInfo, getFadeIn, getFadeOut, getHlcma, getHlcmi, getHlcmmax, getHlcmmin, highlight, highlight, isHighlighted, isHlAllVisible, isHlplain, setCataloginfo, setCatalogInfo, setCatalogInfoBare, setFadein, setFadeout, setLabelcolor, setLabelcolor, setLabelposition, setPosition, setPositionobjectname, setSize, setSize, updateLocal, updateOpacity
Methods inherited from class gaiasky.scenegraph.SceneGraphNode
add, add, addChild, addChild, addFocusableObjects, addName, addNodes, addToIndex, addToRender, computeFuturePosition, dispose, getAbsoluteOrientation, getAbsolutePosition, getAbsolutePosition, getAggregatedChildren, getAlpha, getChildByName, getChildByNameAndType, getChildrenByComponentType, getChildrenByType, getColor, getComponentType, getCt, getDelta, getDescription, getDistToCamera, getFirstStarAncestor, getHeight, getHeight, getHeight, getHeightScale, getId, getLineCopy, getName, getNames, getNext, getNode, getNode, getOctant, getOpacity, getOrientation, getPos, getPosition, getPosition, getPosSph, getPredictedPosition, getRadius, getRoot, getSceneGraphDepth, getSimpleCopy, getSize, getStarCount, getUnrotatedPos, getVelocity, getViewAngle, getViewAngleApparent, getVisibilityOpacityFactor, hasCt, hasName, hasName, insert, isCopy, isInRender, isInRender, isValidPosition, isVisibilityOn, isVisible, isVisible, isVisible, isVisibleGroup, msSinceStateChange, mustAddToIndex, mustUpdatePosition, namesConcat, removeChild, removeFromIndex, removeFromRender, render2DLabel, render2DLabel, render2DLabel, render2DLabel, render3DLabel, render3DLabel, returnToPool, setColor, setColor, setComputedFlag, setCoordinates, setCt, setCt, setDescription, setId, setName, setNamekey, setNames, setParent, setParentkey, setVisible, setVisible, setVisibleGroup, shouldRender, toString, updateNames, updateNamesRec
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface gaiasky.render.IRenderable
getComponentType, getDistToCamera, getOpacity
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Field Details
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ids
public com.badlogic.gdx.utils.Array<int[]> idsList of pairs of HIP identifiers -
lines
The lines themselves as pairs of positions
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Constructor Details
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Constellation
public Constellation() -
Constellation
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Method Details
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updateConstellations
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initialize
public void initialize()- Overrides:
initialize
in classSceneGraphNode
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update
- Overrides:
update
in classSceneGraphNode
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update
public void update(ITimeFrameProvider time, Vector3b parentTransform, ICamera camera, float opacity) -
setUp
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render
Line rendering.- Specified by:
render
in interfaceILineRenderable
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render
public void render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)Label rendering.- Specified by:
render
in interfaceI3DTextRenderable
- Parameters:
batch
- The sprite batchshader
- The shadersys
- The font render systemrc
- The render contextcamera
- The camera
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addToRenderLists
Description copied from class:SceneGraphNode
Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.- Overrides:
addToRenderLists
in classFadeNode
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updateLocalValues
Description copied from class:SceneGraphNode
This function updates all the local values before the localTransform is updated. Position, rotations and scale must be updated in here.- Overrides:
updateLocalValues
in classFadeNode
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textColour
public float[] textColour()Description copied from interface:I3DTextRenderable
Returns an array with the text colour in the fashion [r, g, b, a]- Specified by:
textColour
in interfaceI3DTextRenderable
- Returns:
- Array with the colour
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textSize
public float textSize()Description copied from interface:I3DTextRenderable
Returns the text size- Specified by:
textSize
in interfaceI3DTextRenderable
- Returns:
- The text size
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textScale
public float textScale()Description copied from interface:I3DTextRenderable
Returns the text scale for the scale varying in the shader- Specified by:
textScale
in interfaceI3DTextRenderable
- Returns:
- The scale
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textPosition
Description copied from interface:I3DTextRenderable
Sets the position of this text in the out vector- Specified by:
textPosition
in interfaceI3DTextRenderable
out
- The out parameter with the result
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text
Description copied from interface:I3DTextRenderable
Returns the text- Specified by:
text
in interfaceI3DTextRenderable
- Returns:
- The text
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renderText
public boolean renderText()Description copied from interface:I3DTextRenderable
Tells whether the text must be rendered or not for this entity- Specified by:
renderText
in interfaceI3DTextRenderable
- Returns:
- True if text must be rendered
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textDepthBuffer
public void textDepthBuffer()Description copied from interface:I3DTextRenderable
Executes the blending for the text- Specified by:
textDepthBuffer
in interfaceI3DTextRenderable
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isLabel
public boolean isLabel()Description copied from interface:I3DTextRenderable
Is it a label or another kind of text?- Specified by:
isLabel
in interfaceI3DTextRenderable
- Returns:
- Whether this is a label
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getTextOpacity
public float getTextOpacity()Description copied from interface:I3DTextRenderable
Gets the text opacity- Specified by:
getTextOpacity
in interfaceI3DTextRenderable
- Returns:
- Text opacity
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getLineWidth
public float getLineWidth()- Specified by:
getLineWidth
in interfaceILineRenderable
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getGlPrimitive
public int getGlPrimitive()- Specified by:
getGlPrimitive
in interfaceILineRenderable
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