Package gaiasky.scenegraph
Class MeshObject
java.lang.Object
gaiasky.scenegraph.SceneGraphNode
gaiasky.scenegraph.FadeNode
gaiasky.scenegraph.MeshObject
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,I3DTextRenderable
,IModelRenderable
,IRenderable
,IStarContainer
,IVisibilitySwitch
,IPosition
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Field Summary
FieldsModifier and TypeFieldDescriptionMODELTRANSFORMATIONS - are applied each cycleFields inherited from class gaiasky.scenegraph.FadeNode
catalogInfo, currentDistance, highlighted, hlallvisible, hlc, hlcma, hlcmi, hlcmmax, hlcmmin, hlplain, inSceneGraph, labelcolor, labelPosition
Fields inherited from class gaiasky.scenegraph.SceneGraphNode
aux3b1, aux3b2, aux3b3, aux3b4, aux3d1, aux3d2, aux3d3, aux3d4, aux3f1, aux3f2, aux3f3, aux3f4, cc, children, computed, coordinates, copy, ct, distToCamera, id, lastStateChangeTimeMs, localTransform, namekey, names, numChildren, octant, octantId, opacity, orientation, parent, parentkey, parentName, pos, posSph, ROOT_NAME, size, translation, viewAngle, viewAngleApparent, visible
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected void
addToRenderLists(ICamera camera)
Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.void
doneLoading(com.badlogic.gdx.assets.AssetManager manager)
float
Gets the text opacityboolean
void
boolean
isLabel()
Is it a label or another kind of text?void
render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)
Label renderingvoid
render(IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, SceneGraphRenderer.RenderGroup group)
Model renderingboolean
Tells whether the text must be rendered or not for this entityvoid
setAdditiveblending(Boolean additive)
void
setDescription(String description)
void
setModel(ModelComponent mc)
void
setRotate(double[] rt)
void
setScale(double[] sc)
void
Sets the absolute size (diameter) of this entityvoid
Sets the absolute size (diameter) of this entityvoid
setToLocalTransform(com.badlogic.gdx.math.Matrix4 localTransform, boolean forceUpdate)
void
setTransformName(String transformName)
void
setTranslate(double[] tr)
text()
Returns the textfloat[]
Returns an array with the text colour in the fashion [r, g, b, a]void
Executes the blending for the textvoid
textPosition(ICamera cam, Vector3d out)
Sets the position of this text in the out vectorfloat
Returns the text scale for the scale varying in the shaderfloat
textSize()
Returns the text sizevoid
updateLocal(ITimeFrameProvider time, ICamera camera)
Updates the transform matrix with the transformations that will apply to the children and the local transform matrix with the transformations that will apply only to this object.protected void
Update the local transform with the transform and the rotations/scales necessary.Methods inherited from class gaiasky.scenegraph.FadeNode
getBaseOpacity, getCatalogInfo, getFadeIn, getFadeOut, getHlcma, getHlcmi, getHlcmmax, getHlcmmin, highlight, highlight, isHighlighted, isHlAllVisible, isHlplain, setCataloginfo, setCatalogInfo, setCatalogInfoBare, setFadein, setFadeout, setLabelcolor, setLabelcolor, setLabelposition, setPosition, setPositionobjectname, setUp, update, updateLocalValues, updateOpacity
Methods inherited from class gaiasky.scenegraph.SceneGraphNode
add, add, addChild, addChild, addFocusableObjects, addName, addNodes, addToIndex, addToRender, computeFuturePosition, dispose, getAbsoluteOrientation, getAbsolutePosition, getAbsolutePosition, getAggregatedChildren, getAlpha, getChildByName, getChildByNameAndType, getChildrenByComponentType, getChildrenByType, getColor, getComponentType, getCt, getDelta, getDistToCamera, getFirstStarAncestor, getHeight, getHeight, getHeight, getHeightScale, getId, getLineCopy, getName, getNames, getNext, getNode, getNode, getOctant, getOpacity, getOrientation, getPos, getPosition, getPosition, getPosSph, getPredictedPosition, getRadius, getRoot, getSceneGraphDepth, getSimpleCopy, getSize, getStarCount, getUnrotatedPos, getVelocity, getViewAngle, getViewAngleApparent, getVisibilityOpacityFactor, hasCt, hasName, hasName, insert, isCopy, isInRender, isInRender, isValidPosition, isVisibilityOn, isVisible, isVisible, isVisible, isVisibleGroup, msSinceStateChange, mustAddToIndex, mustUpdatePosition, namesConcat, removeChild, removeFromIndex, removeFromRender, render2DLabel, render2DLabel, render2DLabel, render2DLabel, render3DLabel, render3DLabel, returnToPool, setColor, setColor, setComputedFlag, setCoordinates, setCt, setCt, setId, setName, setNamekey, setNames, setParent, setParentkey, setVisible, setVisible, setVisibleGroup, shouldRender, toString, update, updateNames, updateNamesRec
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface gaiasky.render.IRenderable
getComponentType, getDistToCamera, getOpacity
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Field Details
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mc
MODEL -
transformations
TRANSFORMATIONS - are applied each cycle
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Constructor Details
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MeshObject
public MeshObject()
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Method Details
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initialize
public void initialize()- Overrides:
initialize
in classSceneGraphNode
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager manager)- Overrides:
doneLoading
in classFadeNode
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updateLocal
Description copied from class:SceneGraphNode
Updates the transform matrix with the transformations that will apply to the children and the local transform matrix with the transformations that will apply only to this object.- Overrides:
updateLocal
in classFadeNode
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updateLocalTransform
protected void updateLocalTransform()Update the local transform with the transform and the rotations/scales necessary. Override if your model contains more than just the position and size. -
setToLocalTransform
public void setToLocalTransform(com.badlogic.gdx.math.Matrix4 localTransform, boolean forceUpdate) -
addToRenderLists
Description copied from class:SceneGraphNode
Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.- Overrides:
addToRenderLists
in classFadeNode
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render
public void render(IntModelBatch modelBatch, float alpha, double t, RenderingContext rc, SceneGraphRenderer.RenderGroup group)Model rendering- Specified by:
render
in interfaceIModelRenderable
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setDescription
- Specified by:
setDescription
in interfaceIVisibilitySwitch
- Overrides:
setDescription
in classSceneGraphNode
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getDescription
- Specified by:
getDescription
in interfaceIVisibilitySwitch
- Overrides:
getDescription
in classSceneGraphNode
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setModel
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setTransformName
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setTranslate
public void setTranslate(double[] tr) -
setRotate
public void setRotate(double[] rt) -
setScale
public void setScale(double[] sc) -
setAdditiveblending
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hasAtmosphere
public boolean hasAtmosphere()- Specified by:
hasAtmosphere
in interfaceIModelRenderable
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renderText
public boolean renderText()Description copied from interface:I3DTextRenderable
Tells whether the text must be rendered or not for this entity- Specified by:
renderText
in interfaceI3DTextRenderable
- Returns:
- True if text must be rendered
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render
public void render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)Label rendering- Specified by:
render
in interfaceI3DTextRenderable
- Parameters:
batch
- The sprite batchshader
- The shadersys
- The font render systemrc
- The render contextcamera
- The camera
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textColour
public float[] textColour()Description copied from interface:I3DTextRenderable
Returns an array with the text colour in the fashion [r, g, b, a]- Specified by:
textColour
in interfaceI3DTextRenderable
- Returns:
- Array with the colour
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textSize
public float textSize()Description copied from interface:I3DTextRenderable
Returns the text size- Specified by:
textSize
in interfaceI3DTextRenderable
- Returns:
- The text size
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textScale
public float textScale()Description copied from interface:I3DTextRenderable
Returns the text scale for the scale varying in the shader- Specified by:
textScale
in interfaceI3DTextRenderable
- Returns:
- The scale
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textPosition
Description copied from interface:I3DTextRenderable
Sets the position of this text in the out vector- Specified by:
textPosition
in interfaceI3DTextRenderable
out
- The out parameter with the result
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text
Description copied from interface:I3DTextRenderable
Returns the text- Specified by:
text
in interfaceI3DTextRenderable
- Returns:
- The text
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textDepthBuffer
public void textDepthBuffer()Description copied from interface:I3DTextRenderable
Executes the blending for the text- Specified by:
textDepthBuffer
in interfaceI3DTextRenderable
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isLabel
public boolean isLabel()Description copied from interface:I3DTextRenderable
Is it a label or another kind of text?- Specified by:
isLabel
in interfaceI3DTextRenderable
- Returns:
- Whether this is a label
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setSize
Description copied from class:SceneGraphNode
Sets the absolute size (diameter) of this entity -
setSize
Description copied from class:SceneGraphNode
Sets the absolute size (diameter) of this entity -
getTextOpacity
public float getTextOpacity()Description copied from interface:I3DTextRenderable
Gets the text opacity- Specified by:
getTextOpacity
in interfaceI3DTextRenderable
- Returns:
- Text opacity
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