Class Text2D

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, IObserver, I3DTextRenderable, IRenderable, IShapeRenderable, IStarContainer, IVisibilitySwitch, IPosition

public class Text2D extends FadeNode implements I3DTextRenderable, IShapeRenderable, IObserver
  • Constructor Details

    • Text2D

      public Text2D()
  • Method Details

    • initialize

      public void initialize()
      Overrides:
      initialize in class SceneGraphNode
    • updateLocal

      public void updateLocal(ITimeFrameProvider time, ICamera camera)
      Description copied from class: SceneGraphNode
      Updates the transform matrix with the transformations that will apply to the children and the local transform matrix with the transformations that will apply only to this object.
      Overrides:
      updateLocal in class FadeNode
    • setParentOpacity

      protected void setParentOpacity()
    • addToRenderLists

      protected void addToRenderLists(ICamera camera)
      Description copied from class: SceneGraphNode
      Adds this entity to the necessary render lists after the distance to the camera and the view angle have been determined.
      Overrides:
      addToRenderLists in class FadeNode
    • getDistToCamera

      public double getDistToCamera()
      Description copied from class: SceneGraphNode
      Returns the current distance to the camera in internal units.
      Specified by:
      getDistToCamera in interface IRenderable
      Overrides:
      getDistToCamera in class SceneGraphNode
      Returns:
      The current distance to the camera, in internal units.
    • renderText

      public boolean renderText()
      Description copied from interface: I3DTextRenderable
      Tells whether the text must be rendered or not for this entity
      Specified by:
      renderText in interface I3DTextRenderable
      Returns:
      True if text must be rendered
    • render

      public void render(com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer, RenderingContext rc, float alpha, ICamera camera)
      Description copied from interface: IShapeRenderable
      Renders the shape(s).
      Specified by:
      render in interface IShapeRenderable
    • render

      public void render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)
      Label rendering
      Specified by:
      render in interface I3DTextRenderable
      Parameters:
      batch - The sprite batch
      shader - The shader
      sys - The font render system
      rc - The render context
      camera - The camera
    • textColour

      public float[] textColour()
      Description copied from interface: I3DTextRenderable
      Returns an array with the text colour in the fashion [r, g, b, a]
      Specified by:
      textColour in interface I3DTextRenderable
      Returns:
      Array with the colour
    • textSize

      public float textSize()
      Description copied from interface: I3DTextRenderable
      Returns the text size
      Specified by:
      textSize in interface I3DTextRenderable
      Returns:
      The text size
    • textScale

      public float textScale()
      Description copied from interface: I3DTextRenderable
      Returns the text scale for the scale varying in the shader
      Specified by:
      textScale in interface I3DTextRenderable
      Returns:
      The scale
    • textPosition

      public void textPosition(ICamera cam, Vector3d out)
      Description copied from interface: I3DTextRenderable
      Sets the position of this text in the out vector
      Specified by:
      textPosition in interface I3DTextRenderable
      out - The out parameter with the result
    • text

      public String text()
      Description copied from interface: I3DTextRenderable
      Returns the text
      Specified by:
      text in interface I3DTextRenderable
      Returns:
      The text
    • textDepthBuffer

      public void textDepthBuffer()
      Description copied from interface: I3DTextRenderable
      Executes the blending for the text
      Specified by:
      textDepthBuffer in interface I3DTextRenderable
    • isLabel

      public boolean isLabel()
      Description copied from interface: I3DTextRenderable
      Is it a label or another kind of text?
      Specified by:
      isLabel in interface I3DTextRenderable
      Returns:
      Whether this is a label
    • updateLocalValues

      public void updateLocalValues(ITimeFrameProvider time, ICamera camera)
      Description copied from class: SceneGraphNode
      This function updates all the local values before the localTransform is updated. Position, rotations and scale must be updated in here.
      Overrides:
      updateLocalValues in class FadeNode
    • setScale

      public void setScale(Double scale)
    • setAlign

      public void setAlign(Long align)
    • setLines

      public void setLines(String linesText)
    • getTextOpacity

      public float getTextOpacity()
      Description copied from interface: I3DTextRenderable
      Gets the text opacity
      Specified by:
      getTextOpacity in interface I3DTextRenderable
      Returns:
      Text opacity
    • notify

      public void notify(Events event, Object... data)
      Description copied from interface: IObserver
      Event notification call.
      Specified by:
      notify in interface IObserver
      Parameters:
      event - The event type.
      data - The data associated with this event.