Package gaiasky.util

Class GuiUtils

java.lang.Object
gaiasky.util.GuiUtils

public class GuiUtils extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    addNoConnectionExit​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static void
    addNoConnectionWindow​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static void
    addNoConnectionWindow​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage, Runnable ok)
     
    static void
    addNoVRConnectionExit​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static void
    addNoVRDataExit​(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
    getTooltipHorizontalGroup​(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, float space, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     
    static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
    getTooltipHorizontalGroup​(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     
    static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
    tooltipHg​(com.badlogic.gdx.scenes.scene2d.Actor actor, String key, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • GuiUtils

      public GuiUtils()
  • Method Details

    • addNoConnectionWindow

      public static void addNoConnectionWindow(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • addNoConnectionWindow

      public static void addNoConnectionWindow(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage, Runnable ok)
    • addNoConnectionExit

      public static void addNoConnectionExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • addNoVRConnectionExit

      public static void addNoVRConnectionExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • addNoVRDataExit

      public static void addNoVRDataExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • getTooltipHorizontalGroup

      public static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup getTooltipHorizontalGroup(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
    • getTooltipHorizontalGroup

      public static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup getTooltipHorizontalGroup(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, float space, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
    • tooltipHg

      public static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup tooltipHg(com.badlogic.gdx.scenes.scene2d.Actor actor, String key, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)