Class GravitationalDistortion

All Implemented Interfaces:

public final class GravitationalDistortion extends PostProcessorEffect
This is just a test for now
  • Constructor Details

    • GravitationalDistortion

      public GravitationalDistortion(int viewportWidth, int viewportHeight)
  • Method Details

    • setMassPosition

      public void setMassPosition(float x, float y)
      Sets the position of the mass in pixels.
      x -
      y -
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect