All Implemented Interfaces:

public final class LightGlow extends PostProcessorEffect
Light scattering implementation.
  • Constructor Details

    • LightGlow

      public LightGlow(int width, int height)
  • Method Details

    • dispose

      public void dispose()
    • setBackbufferScale

      public void setBackbufferScale(float bbs)
    • setLightPositions

      public void setLightPositions(int nLights, float[] vec)
    • setLightViewAngles

      public void setLightViewAngles(float[] vec)
    • setLightColors

      public void setLightColors(float[] vec)
    • setNSamples

      public void setNSamples(int nSamples)
    • setTextureScale

      public void setTextureScale(float scl)
    • setSpiralScale

      public void setSpiralScale(float scl)
    • setOrientation

      public void setOrientation(float o)
    • enableBlending

      public void enableBlending(int sfactor, int dfactor)
    • disableBlending

      public void disableBlending()
    • setSettings

      public void setSettings(LightGlow.Settings settings)
    • setLightGlowTexture

      public void setLightGlowTexture( tex)
    • getLightGlowTexture

      public getLightGlowTexture()
    • setPrePassTexture

      public void setPrePassTexture( tex)
    • getPrePassTexture

      public getPrePassTexture()
    • isBlendingEnabled

      public boolean isBlendingEnabled()
    • getBlendingSourceFactor

      public int getBlendingSourceFactor()
    • getBlendingDestFactor

      public int getBlendingDestFactor()
    • getSettings

      public LightGlow.Settings getSettings()
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • setViewportSize

      public void setViewportSize(int width, int height)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect