All Implemented Interfaces:

public final class Raymarching extends PostProcessorEffect
Implements a raymarching effect, usually for SDFs.
  • Constructor Details

    • Raymarching

      public Raymarching(String fragmentShader, float viewportWidth, float viewportHeight)
    • Raymarching

      public Raymarching(String fragmentShader, int viewportWidth, int viewportHeight)
  • Method Details

    • setViewportSize

      public void setViewportSize(int width, int height)
    • setFrustumCorners

      public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners)
    • setCamInvView

      public void setCamInvView(com.badlogic.gdx.math.Matrix4 civ)
    • setModelView

      public void setModelView(com.badlogic.gdx.math.Matrix4 civ)
    • setPos

      public void setPos(com.badlogic.gdx.math.Vector3 pos)
    • setTime

      public void setTime(float seconds)
    • setZfarK

      public void setZfarK(float zfar, float k)
    • setAdditionalTexture

      public void setAdditionalTexture( tex)
    • setAdditional

      public void setAdditional(float[] additional)
    • setAdditional

      public void setAdditional(float a, float b, float c, float d)
    • setAdditional

      public void setAdditional(int index, float value)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect