Class Raymarching
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Raymarching
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
Implements a raymarching effect, usually for SDFs.
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
ConstructorsConstructorDescriptionRaymarching(String fragmentShader, float viewportWidth, float viewportHeight)
Raymarching(String fragmentShader, int viewportWidth, int viewportHeight)
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Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
Concrete objects shall implements its own rendering, given the source and destination buffers.void
setAdditional(float[] additional)
void
setAdditional(float a, float b, float c, float d)
void
setAdditional(int index, float value)
void
setAdditionalTexture(com.badlogic.gdx.graphics.Texture tex)
void
setCamInvView(com.badlogic.gdx.math.Matrix4 civ)
void
setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners)
void
setModelView(com.badlogic.gdx.math.Matrix4 civ)
void
setPos(com.badlogic.gdx.math.Vector3 pos)
void
setTime(float seconds)
void
setViewportSize(int width, int height)
void
setZfarK(float zfar, float k)
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Details
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Raymarching
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Raymarching
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Method Details
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setViewportSize
public void setViewportSize(int width, int height) -
setFrustumCorners
public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners) -
setCamInvView
public void setCamInvView(com.badlogic.gdx.math.Matrix4 civ) -
setModelView
public void setModelView(com.badlogic.gdx.math.Matrix4 civ) -
setPos
public void setPos(com.badlogic.gdx.math.Vector3 pos) -
setTime
public void setTime(float seconds) -
setZfarK
public void setZfarK(float zfar, float k) -
setAdditionalTexture
public void setAdditionalTexture(com.badlogic.gdx.graphics.Texture tex) -
setAdditional
public void setAdditional(float[] additional) -
setAdditional
public void setAdditional(float a, float b, float c, float d) -
setAdditional
public void setAdditional(int index, float value) -
dispose
public void dispose() -
rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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