Class Glow
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.filters.Filter<Glow>
gaiasky.util.gdx.contrib.postprocess.filters.Glow
Scattering Light effect.
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Nested Class Summary
Nested classes/interfaces inherited from class gaiasky.util.gdx.contrib.postprocess.filters.Filter
Filter.Parameter
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.filters.Filter
inputBuffer, inputTexture, outputBuffer, program, quad, u_texture0, u_texture1, u_texture2, u_texture3
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptioncom.badlogic.gdx.graphics.Texture
com.badlogic.gdx.graphics.Texture
protected void
This method will get called just before a rendering operation occurs.void
rebind()
FIXME add commentvoid
setBackbufferScale(float s)
void
setLightColors(float[] colors)
void
setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex)
void
setLightPositions(int nLights, float[] vec)
void
setLightViewAngles(float[] ang)
void
setNSamples(int nSamples)
void
setOrientation(float o)
void
setPrePassTexture(com.badlogic.gdx.graphics.Texture tex)
void
setSpiralScale(float scl)
void
setTextureScale(float scl)
void
setViewportSize(float width, float height)
Methods inherited from class gaiasky.util.gdx.contrib.postprocess.filters.Filter
dispose, endParams, realRender, render, setInput, setInput, setOutput, setParam, setParam, setParam, setParam, setParam, setParam, setParams, setParams, setParams, setParams, setParams, setParams, setParamsv, setParamv, updateProgram
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Constructor Details
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Glow
public Glow(int width, int height)
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Method Details
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setBackbufferScale
public void setBackbufferScale(float s) -
setViewportSize
public void setViewportSize(float width, float height) -
setLightPositions
public void setLightPositions(int nLights, float[] vec) -
setLightViewAngles
public void setLightViewAngles(float[] ang) -
setLightColors
public void setLightColors(float[] colors) -
setNSamples
public void setNSamples(int nSamples) -
setTextureScale
public void setTextureScale(float scl) -
setSpiralScale
public void setSpiralScale(float scl) -
setLightGlowTexture
public void setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex) -
getLightGlowTexture
public com.badlogic.gdx.graphics.Texture getLightGlowTexture() -
setPrePassTexture
public void setPrePassTexture(com.badlogic.gdx.graphics.Texture tex) -
getPrePassTexture
public com.badlogic.gdx.graphics.Texture getPrePassTexture() -
setOrientation
public void setOrientation(float o) -
rebind
public void rebind()Description copied from class:Filter
FIXME add comment -
onBeforeRender
protected void onBeforeRender()Description copied from class:Filter
This method will get called just before a rendering operation occurs.- Specified by:
onBeforeRender
in classFilter<Glow>
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