Package gaiasky.util.scene2d
Class OwnWindow
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
gaiasky.util.scene2d.OwnWindow
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable,com.badlogic.gdx.scenes.scene2d.utils.Layout
- Direct Known Subclasses:
CollapsibleWindow
public class OwnWindow
extends com.badlogic.gdx.scenes.scene2d.ui.Table
OVERWRITE LINE 176 (setBounds) to remove the Math.round() calls, which makes the labels snap to integer pixel values.
A table that can be dragged and act as a modal window. The top padding is used as the window's title height.
The preferred size of a window is the preferred size of the title text and the children as laid out by the table. After adding
children to the window, it can be convenient to call WidgetGroup.pack() to size the window to the size of the children.
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Nested Class Summary
Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect -
Field Summary
FieldsFields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)protected voiddrawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y)protected voiddrawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height)floatcom.badlogic.gdx.scenes.scene2d.ui.Window.WindowStylegetStyle()Returns the window's style.com.badlogic.gdx.scenes.scene2d.ui.Labelcom.badlogic.gdx.scenes.scene2d.ui.Tablecom.badlogic.gdx.scenes.scene2d.Actorhit(float x, float y, boolean touchable)booleanbooleanisModal()booleanbooleanvoidvoidsetKeepWithinStage(boolean keepWithinStage)voidsetModal(boolean isModal)voidsetMovable(boolean isMovable)voidsetResizable(boolean isResizable)voidsetResizeBorder(int resizeBorder)voidsetStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style)Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getPrefHeight, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, topMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validateMethods inherited from class com.badlogic.gdx.scenes.scene2d.Group
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toStringMethods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Field Details
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edge
protected int edge -
dragging
protected boolean dragging
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Constructor Details
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OwnWindow
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OwnWindow
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OwnWindow
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Method Details
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setStyle
public void setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle style) -
getStyle
public com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle getStyle()Returns the window's style. Modifying the returned style may not have an effect untilsetStyle(WindowStyle)is called. -
keepWithinStage
public void keepWithinStage() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)- Overrides:
drawin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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drawStageBackground
protected void drawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height) -
drawBackground
protected void drawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y)- Overrides:
drawBackgroundin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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hit
public com.badlogic.gdx.scenes.scene2d.Actor hit(float x, float y, boolean touchable)- Overrides:
hitin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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isMovable
public boolean isMovable() -
setMovable
public void setMovable(boolean isMovable) -
isModal
public boolean isModal() -
setModal
public void setModal(boolean isModal) -
setKeepWithinStage
public void setKeepWithinStage(boolean keepWithinStage) -
isResizable
public boolean isResizable() -
setResizable
public void setResizable(boolean isResizable) -
setResizeBorder
public void setResizeBorder(int resizeBorder) -
isDragging
public boolean isDragging() -
getPrefWidth
public float getPrefWidth()- Specified by:
getPrefWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Layout- Overrides:
getPrefWidthin classcom.badlogic.gdx.scenes.scene2d.ui.Table
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getTitleTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTitleTable() -
getTitleLabel
public com.badlogic.gdx.scenes.scene2d.ui.Label getTitleLabel()
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