Class Invisible

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, I3DTextRenderable, IModelRenderable, IQuadRenderable, IRenderable, IFocus, IStarContainer, IVisibilitySwitch, IPosition

public class Invisible extends CelestialBody
The sole purpose of this class is to act as an invisible focus. It can also optionally include a connection to a ray marching shader, implemented in screen space.
  • Constructor Details

    • Invisible

      public Invisible()
    • Invisible

      public Invisible(String name)
    • Invisible

      public Invisible(String name, double size)
  • Method Details