Class LightScattering

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LightScattering
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class LightScattering extends PostProcessorEffect
Light scattering implementation.
  • Constructor Details

    • LightScattering

      public LightScattering(int fboWidth, int fboHeight)
  • Method Details

    • dispose

      public void dispose()
    • setLightPositions

      public void setLightPositions(int nLights, float[] vec)
      Sets the positions of the 10 lights in [0..1] in both coordinates
    • setLightViewAngles

      public void setLightViewAngles(float[] vec)
    • setBaseIntesity

      public void setBaseIntesity(float intensity)
    • setBaseSaturation

      public void setBaseSaturation(float saturation)
    • setScatteringIntesity

      public void setScatteringIntesity(float intensity)
    • setScatteringSaturation

      public void setScatteringSaturation(float saturation)
    • setBias

      public void setBias(float b)
    • enableBlending

      public void enableBlending(int sfactor, int dfactor)
    • disableBlending

      public void disableBlending()
    • setBlurType

      public void setBlurType(Blur.BlurType type)
    • setSettings

      public void setSettings(LightScattering.Settings settings)
    • setDecay

      public void setDecay(float decay)
    • setDensity

      public void setDensity(float density)
    • setWeight

      public void setWeight(float weight)
    • setNumSamples

      public void setNumSamples(int numSamples)
    • setBlurPasses

      public void setBlurPasses(int passes)
    • setBlurAmount

      public void setBlurAmount(float amount)
    • getBias

      public float getBias()
    • getBaseIntensity

      public float getBaseIntensity()
    • getBaseSaturation

      public float getBaseSaturation()
    • getScatteringIntensity

      public float getScatteringIntensity()
    • getScatteringSaturation

      public float getScatteringSaturation()
    • isBlendingEnabled

      public boolean isBlendingEnabled()
    • getBlendingSourceFactor

      public int getBlendingSourceFactor()
    • getBlendingDestFactor

      public int getBlendingDestFactor()
    • getBlurType

      public Blur.BlurType getBlurType()
    • getSettings

      public LightScattering.Settings getSettings()
    • getBlurPasses

      public int getBlurPasses()
    • getBlurAmount

      public float getBlurAmount()
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect