java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Zoomer
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Zoomer extends PostProcessorEffect
Implements a zooming effect: either a radial blur filter or a zoom filter is used.
  • Field Summary

    Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    enabled
  • Constructor Summary

    Constructors
    Constructor
    Description
    Zoomer(int viewportWidth, int viewportHeight)
    Creating a Zoomer without any parameter will use plain simple zooming
    Zoomer(int viewportWidth, int viewportHeight, RadialBlur.Quality quality)
    Creating a Zoomer specifying the radial blur quality will enable radial blur
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     
    float
     
    float
     
    float
     
    float
     
    void
    Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.
    void
    render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
    Concrete objects shall implements its own rendering, given the source and destination buffers.
    void
    setBlurStrength(float strength)
     
    void
    setOrigin(float x, float y)
    Specify the zoom origin, in screen coordinates.
    void
    setOrigin(com.badlogic.gdx.math.Vector2 o)
    Specify the zoom origin, in screen coordinates.
    void
    setZoom(float zoom)
     

    Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect

    isEnabled, restoreViewport, setEnabled

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Zoomer

      public Zoomer(int viewportWidth, int viewportHeight, RadialBlur.Quality quality)
      Creating a Zoomer specifying the radial blur quality will enable radial blur
    • Zoomer

      public Zoomer(int viewportWidth, int viewportHeight)
      Creating a Zoomer without any parameter will use plain simple zooming
  • Method Details

    • setOrigin

      public void setOrigin(com.badlogic.gdx.math.Vector2 o)
      Specify the zoom origin, in screen coordinates.
    • setOrigin

      public void setOrigin(float x, float y)
      Specify the zoom origin, in screen coordinates.
    • setBlurStrength

      public void setBlurStrength(float strength)
    • setZoom

      public void setZoom(float zoom)
    • getZoom

      public float getZoom()
    • getBlurStrength

      public float getBlurStrength()
    • getOriginX

      public float getOriginX()
    • getOriginY

      public float getOriginY()
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect