Class CubemapLoader

java.lang.Object
com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<OwnCubemap,CubemapLoader.CubemapParameter>
gaiasky.util.gdx.loader.CubemapLoader

public class CubemapLoader extends com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<OwnCubemap,CubemapLoader.CubemapParameter>
AssetLoader for OwnCubemap instances. The pixel data is loaded asynchronously. The texture is then created on the rendering thread, synchronously. Passing a CubemapLoader.CubemapParameter to AssetManager.load(String, Class, AssetLoaderParameters) allows one to specify parameters as can be passed to the various Cubemap constructors, e.g. filtering and so on.