Package gaiasky.gui
Class ControllerConfigWindow
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
gaiasky.util.scene2d.OwnWindow
gaiasky.util.scene2d.CollapsibleWindow
gaiasky.gui.GenericDialog
gaiasky.gui.ControllerConfigWindow
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable
,com.badlogic.gdx.scenes.scene2d.utils.Layout
,IObserver
Dialog to configure a controller interactively
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Nested Class Summary
Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
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Field Summary
FieldsFields inherited from class gaiasky.gui.GenericDialog
acceptButton, acceptRunnable, bottom, buttonGroup, cancelButton, cancelRunnable, content, enterExit, escExit, ignoreTouchDown, lastPosX, lastPosY, me, modal, pad10, pad15, pad20, pad5, scrolls, skin, stage
Fields inherited from class gaiasky.util.scene2d.CollapsibleWindow
collapseSpeed
Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
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Constructor Summary
ConstructorsConstructorDescriptionControllerConfigWindow
(String controllerName, ControllerMappings mappings, com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin) -
Method Summary
Modifier and TypeMethodDescriptionprotected void
accept()
The accept function, if anyprotected void
build()
Build the content hereprotected void
cancel()
The cancel function, if anyvoid
dispose()
protected int[]
getInput
(gaiasky.gui.ControllerConfigWindow.Gamepad gp) Returns an integer array with [0] the code and [1] the typevoid
Event notification call.Methods inherited from class gaiasky.gui.GenericDialog
addSeparator, addSeparator, buildSuper, enableComponents, hasAcceptRunnable, hasCancelRunnable, hide, hide, recalculateButtonSize, setAcceptRunnable, setAcceptText, setCancelRunnable, setCancelText, setKeyboardFocus, setModal, show, show, show, showDialogHook, updatePads
Methods inherited from class gaiasky.util.scene2d.CollapsibleWindow
act, collapse, collapseInstant, drawBackground, expand, expandInstant, getHeight, getMaxHeight, getMaxWidth, getPrefHeight, getPrefWidth, getWidth, isCollapsed, isCollapsible, pack, setCollapsible, setResizable, toggleCollapsed
Methods inherited from class gaiasky.util.scene2d.OwnWindow
draw, drawStageBackground, getStyle, getTitleLabel, getTitleTable, hit, isDragging, isModal, isMovable, isResizable, keepWithinStage, setKeepWithinStage, setMovable, setResizable, setResizeBorder, setStyle
Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validate
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group
addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Field Details
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savedFile
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Constructor Details
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ControllerConfigWindow
public ControllerConfigWindow(String controllerName, ControllerMappings mappings, com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
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Method Details
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build
protected void build()Description copied from class:GenericDialog
Build the content here- Specified by:
build
in classGenericDialog
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getInput
protected int[] getInput(gaiasky.gui.ControllerConfigWindow.Gamepad gp) Returns an integer array with [0] the code and [1] the type- Parameters:
gp
- The gamepad input- Returns:
- The array with the configuration
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accept
protected void accept()Description copied from class:GenericDialog
The accept function, if any- Specified by:
accept
in classGenericDialog
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cancel
protected void cancel()Description copied from class:GenericDialog
The cancel function, if any- Specified by:
cancel
in classGenericDialog
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dispose
public void dispose()- Specified by:
dispose
in classGenericDialog
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notify
Description copied from interface:IObserver
Event notification call.
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