Package gaiasky.render.system
Class OrbitalElementsGroupRenderSystem
java.lang.Object
gaiasky.render.system.AbstractRenderSystem
gaiasky.render.system.ImmediateModeRenderSystem
gaiasky.render.system.PointCloudRenderSystem
gaiasky.render.system.PointCloudTriRenderSystem
gaiasky.render.system.OrbitalElementsGroupRenderSystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,IObserver,IRenderSystem
public class OrbitalElementsGroupRenderSystem
extends PointCloudTriRenderSystem
implements IObserver
Renders orbital elements groups as a whole.
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Nested Class Summary
Nested classes/interfaces inherited from class gaiasky.render.system.ImmediateModeRenderSystem
ImmediateModeRenderSystem.MeshData, ImmediateModeRenderSystem.OwnUsageNested classes/interfaces inherited from class gaiasky.render.system.AbstractRenderSystem
AbstractRenderSystem.RenderSystemRunnable -
Field Summary
FieldsFields inherited from class gaiasky.render.system.PointCloudTriRenderSystem
vertPos, vertUVFields inherited from class gaiasky.render.system.ImmediateModeRenderSystem
curr, inGpu, meshes, meshIdx, tempIndices, tempVertsFields inherited from class gaiasky.render.system.AbstractRenderSystem
alphas, auxd, comp, postRunnables, preRunnables, programs, rc -
Constructor Summary
ConstructorsConstructorDescriptionOrbitalElementsGroupRenderSystem(SceneGraphRenderer.RenderGroup rg, float[] alphas, ExtShaderProgram[] shaders) -
Method Summary
Modifier and TypeMethodDescriptionprotected voidaddVertexAttributes(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.VertexAttribute> attributes) Adds the required vertex attributes for this renderer to the given listprotected voidvoidEvent notification call.protected voidComputes the offset for each vertex attribute.voidrenderStud(com.badlogic.gdx.utils.Array<IRenderable> renderables, ICamera camera, double t) voidreset()Methods inherited from class gaiasky.render.system.PointCloudTriRenderSystem
index, quadIndicesMethods inherited from class gaiasky.render.system.PointCloudRenderSystem
addMeshData, addMeshData, buildVertexAttributes, initVertices, postRenderObjects, preRenderObjects, renderObjectMethods inherited from class gaiasky.render.system.ImmediateModeRenderSystem
clearMeshData, clearMeshes, color, color, color, color, createMeshData, dispose, ensureTempIndicesSize, ensureTempVertsSize, getCount, getOffset, inGpu, setCount, setInGpu, setOffset, vertexMethods inherited from class gaiasky.render.system.AbstractRenderSystem
addDepthBufferUniforms, addEffectsUniforms, addGravWaveUniforms, addPostRunnables, addPreRunnables, addPreviousFrameUniforms, addRelativisticUniforms, addVRScale, getAlpha, getAlpha, getRenderGroup, getShaderProgram, render, resize, run, updateBatchSize
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Field Details
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logger
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Constructor Details
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OrbitalElementsGroupRenderSystem
public OrbitalElementsGroupRenderSystem(SceneGraphRenderer.RenderGroup rg, float[] alphas, ExtShaderProgram[] shaders)
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Method Details
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initShaderProgram
protected void initShaderProgram()- Specified by:
initShaderProgramin classImmediateModeRenderSystem
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addVertexAttributes
protected void addVertexAttributes(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.VertexAttribute> attributes) Description copied from class:PointCloudRenderSystemAdds the required vertex attributes for this renderer to the given list- Specified by:
addVertexAttributesin classPointCloudRenderSystem- Parameters:
attributes- The list of attributes
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offsets
Description copied from class:PointCloudRenderSystemComputes the offset for each vertex attribute. The offsets will be used later in the render stage.- Specified by:
offsetsin classPointCloudRenderSystem- Parameters:
curr- The current mesh data
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renderStud
public void renderStud(com.badlogic.gdx.utils.Array<IRenderable> renderables, ICamera camera, double t) - Overrides:
renderStudin classPointCloudRenderSystem
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reset
public void reset() -
notify
Description copied from interface:IObserverEvent notification call.
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