Class AccumulationBlur

All Implemented Interfaces:

public class AccumulationBlur extends PostProcessorEffect
A motion blur effect which draws the last frame with a lower opacity. The result is then stored as the next last frame to create the trail effect.
  • Constructor Details

    • AccumulationBlur

      public AccumulationBlur(int width, int height)
  • Method Details

    • setBlurOpacity

      public void setBlurOpacity(float blurOpacity)
    • setBlurRadius

      public void setBlurRadius(float blurRadius)
    • setResolution

      public void setResolution(int w, int h)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • setEnabled

      public void setEnabled(boolean enabled)
      Description copied from class: PostProcessorEffect
      Sets this effect enabled or not
      setEnabled in class PostProcessorEffect