All Implemented Interfaces:

public class SSR extends PostProcessorEffect
Screen Space Reflections effect. Uses the color, depth, normal and reflection mask textures to implement screen space reflections.
  • Constructor Details

    • SSR

      public SSR()
  • Method Details

    • setFrustumCorners

      public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners)
    • setCombined

      public void setCombined(com.badlogic.gdx.math.Matrix4 combined)
    • setProjection

      public void setProjection(com.badlogic.gdx.math.Matrix4 proj)
    • setView

      public void setView(com.badlogic.gdx.math.Matrix4 view)
    • setZfarK

      public void setZfarK(float zfar, float k)
    • setTexture1

      public void setTexture1( tex)
    • setTexture2

      public void setTexture2( tex)
    • setTexture3

      public void setTexture3( tex)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect