Class Zoomer
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Zoomer
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
Implements a zooming effect: either a radial blur filter or a zoom filter is used.
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
ConstructorsConstructorDescriptionZoomer
(int viewportWidth, int viewportHeight) Creating a Zoomer without any parameter will use plain simple zoomingZoomer
(int viewportWidth, int viewportHeight, RadialBlur.Quality quality) Creating a Zoomer specifying the radial blur quality will enable radial blur -
Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
float
float
float
float
getZoom()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implements its own rendering, given the source and destination buffers.void
setBlurStrength
(float strength) void
setOrigin
(float x, float y) Specify the zoom origin, in screen coordinates.void
setOrigin
(com.badlogic.gdx.math.Vector2 o) Specify the zoom origin, in screen coordinates.void
setZoom
(float zoom) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Details
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Zoomer
Creating a Zoomer specifying the radial blur quality will enable radial blur -
Zoomer
public Zoomer(int viewportWidth, int viewportHeight) Creating a Zoomer without any parameter will use plain simple zooming
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Method Details
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setOrigin
public void setOrigin(com.badlogic.gdx.math.Vector2 o) Specify the zoom origin, in screen coordinates. -
setOrigin
public void setOrigin(float x, float y) Specify the zoom origin, in screen coordinates. -
setBlurStrength
public void setBlurStrength(float strength) -
setZoom
public void setZoom(float zoom) -
getZoom
public float getZoom() -
getBlurStrength
public float getBlurStrength() -
getOriginX
public float getOriginX() -
getOriginY
public float getOriginY() -
dispose
public void dispose() -
rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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