Package gaiasky.util.gdx.mesh
package gaiasky.util.gdx.mesh
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ClassDescriptionThis implementation uses 32-bit integer indices instead of 16-bit shortsThis implementation uses 32-bit integer indices instead of 16-bit shortsThis implementation uses 32-bit integer indices instead of 16-bit shortsAn IntIndexData instance holds index data.This implementation uses 32-bit integer indices instead of 16-bit shorts used in
Mesh
A VertexData instance holds vertices for rendering with OpenGL.Convenience class for working with OpenGL vertex arrays.AVertexData
implementation based on OpenGL vertex buffer objects.AVertexData
implementation that uses vertex buffer objects and vertex array objects to construct a global buffer and an instance buffer for instanced rendering.AVertexData
implementation based on OpenGL vertex buffer objects.AVertexData
implementation that uses vertex buffer objects and vertex array objects.