Package gaiasky.util.gdx.mesh
package gaiasky.util.gdx.mesh
-
ClassDescriptionThis implementation uses 32-bit integer indices instead of 16-bit shortsThis implementation uses 32-bit integer indices instead of 16-bit shortsThis implementation uses 32-bit integer indices instead of 16-bit shortsAn IntIndexData instance holds index data.This implementation uses 32-bit integer indices instead of 16-bit shorts used in
MeshA VertexData instance holds vertices for rendering with OpenGL.Convenience class for working with OpenGL vertex arrays.AVertexDataimplementation based on OpenGL vertex buffer objects.AVertexDataimplementation that uses vertex buffer objects and vertex array objects to construct a global buffer and an instance buffer for instanced rendering.AVertexDataimplementation based on OpenGL vertex buffer objects.AVertexDataimplementation that uses vertex buffer objects and vertex array objects.