Class AtmosphereShader

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, IntShader

public class AtmosphereShader extends BaseIntShader
  • Field Details

    • implementedFlags

      protected static Bits implementedFlags
    • defaultCullFace

      @Deprecated public static int defaultCullFace
      Replaced by AtmosphereShader.Config.defaultCullFace Set to 0 to disable culling
    • defaultDepthFunc

      @Deprecated public static int defaultDepthFunc
      Replaced by AtmosphereShader.Config.defaultDepthFunc Set to 0 to disable depth test
    • u_projTrans

      public final int u_projTrans
    • u_viewTrans

      public final int u_viewTrans
    • u_projViewTrans

      public final int u_projViewTrans
    • u_cameraPosition

      public final int u_cameraPosition
    • u_cameraDirection

      public final int u_cameraDirection
    • u_cameraUp

      public final int u_cameraUp
    • u_cameraNearFar

      public final int u_cameraNearFar
    • u_cameraK

      public final int u_cameraK
    • u_worldTrans

      public final int u_worldTrans
    • u_viewWorldTrans

      public final int u_viewWorldTrans
    • u_projViewWorldTrans

      public final int u_projViewWorldTrans
    • u_normalMatrix

      public final int u_normalMatrix
    • fAlpha

      public final int fAlpha
    • fCameraHeight

      public final int fCameraHeight
    • fOuterRadius

      public final int fOuterRadius
    • fInnerRadius

      public final int fInnerRadius
    • fKrESun

      public final int fKrESun
    • fKmESun

      public final int fKmESun
    • fKr4PI

      public final int fKr4PI
    • fKm4PI

      public final int fKm4PI
    • fScale

      public final int fScale
    • fScaleDepth

      public final int fScaleDepth
    • fScaleOverScaleDepth

      public final int fScaleOverScaleDepth
    • nSamples

      public final int nSamples
    • g

      public final int g
    • v3PlanetPos

      public final int v3PlanetPos
    • v3LightPos

      public final int v3LightPos
    • v3CameraPos

      public final int v3CameraPos
    • v3InvWavelength

      public final int v3InvWavelength
    • u_vc

      public final int u_vc
    • u_velDir

      public final int u_velDir
    • u_hterms

      public final int u_hterms
    • u_gw

      public final int u_gw
    • u_gwmat3

      public final int u_gwmat3
    • u_ts

      public final int u_ts
    • u_omgw

      public final int u_omgw
    • attributesMask

      protected final Bits attributesMask
      The attributes that this shader supports
    • config

      protected final AtmosphereShader.Config config
  • Constructor Details

  • Method Details

    • getDefaultVertexShader

      public static String getDefaultVertexShader()
    • getDefaultFragmentShader

      public static String getDefaultFragmentShader()
    • init

      public void init()
      Description copied from interface: IntShader
      Initializes the IntShader, must be called before the IntShader can be used. This typically compiles a ShaderProgram, fetches uniform locations and performs other preparations for usage of the IntShader.
    • createPrefix

      public static String createPrefix(IntRenderable renderable)
    • canRender

      public boolean canRender(IntRenderable renderable)
      Description copied from interface: IntShader
      Checks whether this shader is intended to render the IntRenderable. Use this to make sure a call to the IntShader.render(IntRenderable) method will succeed. This is expected to be a fast, non-blocking method. Note that this method will only return true if it is intended to be used. Even when it returns false the IntShader might still be capable of rendering, but it's not preferred to do so.
      renderable - The renderable to check against this shader.
      true if this shader is intended to render the IntRenderable, false otherwise.
    • compareTo

      public int compareTo(IntShader other)
      Description copied from interface: IntShader
      Compare this shader against the other, used for sorting, light weight shaders are rendered first.
    • equals

      public boolean equals(Object obj)
      equals in class Object
    • equals

      public boolean equals(AtmosphereShader obj)
    • hashCode

      public int hashCode()
      hashCode in class Object
    • begin

      public void begin( camera, context)
      Description copied from interface: IntShader
      Initializes the context for exclusive rendering by this shader. Use the IntShader.render(IntRenderable) method to render a IntRenderable. When done rendering the IntShader.end() method must be called.
      Specified by:
      begin in interface IntShader
      begin in class BaseIntShader
      camera - The camera to use when rendering
      context - The context to be used, which must be exclusive available for the shader until the call to the IntShader.end() method.
    • render

      public void render(IntRenderable renderable)
      Description copied from interface: IntShader
      Renders the IntRenderable, must be called between IntShader.begin(Camera, RenderContext) and IntShader.end(). The IntShader instance might not be able to render every type of IntRenderables. Use the IntShader.canRender(IntRenderable) method to check if the IntShader is capable of rendering a specific IntRenderable.
      Specified by:
      render in interface IntShader
      render in class BaseIntShader
      renderable - The renderable to render, all required fields (e.g. IntRenderable.material and others) must be set. The IntRenderable.shader field will be ignored.
    • end

      public void end()
      Description copied from interface: IntShader
      Cleanup the context so other shaders can render. Must be called when done rendering using the IntShader.render(IntRenderable) method, which must be preceded by a call to IntShader.begin(Camera, RenderContext). After a call to this method an call to the IntShader.render(IntRenderable) method will fail until the IntShader.begin(Camera, RenderContext) is called.
      Specified by:
      end in interface IntShader
      end in class BaseIntShader
    • bindMaterial

      protected void bindMaterial(IntRenderable renderable)
    • dispose

      public void dispose()
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      dispose in class BaseIntShader
    • getDefaultCullFace

      public int getDefaultCullFace()
    • setDefaultCullFace

      public void setDefaultCullFace(int cullFace)
    • getDefaultDepthFunc

      public int getDefaultDepthFunc()
    • setDefaultDepthFunc

      public void setDefaultDepthFunc(int depthFunc)