Package gaiasky.scene.system.render.draw
package gaiasky.scene.system.render.draw
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ClassDescriptionRenders billboards (camera-oriented quads), optionally with a global texture.Renders billboard sets.Renders single isolated particles defined with orbital elements.Renders the particles of orbital elements groups as a whole.Renders lines as Polyline Quadstrips (Polyboards).Renders simple models using a model batch.Renders particle groups using instancing via billboards with geometry (quads as two triangles).Renders particle groups using regular arrays via billboards with geometry (quads as two triangles).Adds some utils to build quads as a couple of triangles.Contains some common code to all point cloud renderers and some scaffolding to make life easier.Renders symbolic objects (usually part of the UI) as points.PrimitiveVertexRenderSystem<T extends IGPUVertsRenderable>Renders vertices using a VBO.System that renders shapes through a
ShapeRenderer
Renders single points.Renders star sets using instancing via billboards with geometry (quads as two triangles).Renders star sets usingGL_POINT
primitives.Renders star sets using regular arrays via billboards with geometry (quads as two triangles).Renders model objects with tessellation shaders.Renders text (labels, annotations, titles, etc.) in two and three dimensional space.Renders variable star sets using instancing via billboards with geometry (quads as two triangles).Renders variable star sets which have periodical light curve data usingGL_POINT
primitives.Renders variable star sets using regular arrays via billboards with geometry (quads as two triangles).