All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Nfaa extends Antialiasing
Implements the normal filter anti-aliasing. Very fast and useful for combining with other post-processing effects.
  • Constructor Details

    • Nfaa

      public Nfaa(float viewportWidth, float viewportHeight)
      Create a NFAA with the viewport size
  • Method Details

    • setViewportSize

      public void setViewportSize(int width, int height)
      Specified by:
      setViewportSize in class Antialiasing
    • updateQuality

      public void updateQuality(int quality)
      Specified by:
      updateQuality in class Antialiasing
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect