Class Reprojection

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Reprojection
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Reprojection extends PostProcessorEffect
Fisheye effect
  • Constructor Details

    • Reprojection

      public Reprojection(float width, float height)
    • Reprojection

      public Reprojection(int width, int height)
  • Method Details

    • setViewportSize

      public void setViewportSize(int width, int height)
    • setFov

      public void setFov(float fovDegrees)
    • setMode

      public void setMode(int mode)
    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect