Class Vignette
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.Vignette
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
boolean
float
float
float
float
float
com.badlogic.gdx.graphics.Texture
getLut()
int
getLutIndexVal
(int index) float
float
float
boolean
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implements its own rendering, given the source and destination buffers.void
setCenter
(float x, float y) Specify the center, in screen coordinates.void
setCoords
(float x, float y) void
setIntensity
(float intensity) void
setLutIndexOffset
(float value) void
setLutIndexVal
(int index, int value) void
setLutIntensity
(float value) void
setLutTexture
(com.badlogic.gdx.graphics.Texture texture) void
setSaturation
(float saturation) void
setSaturationMul
(float saturationMul) void
setX
(float x) void
setY
(float y) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Details
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Vignette
public Vignette(int viewportWidth, int viewportHeight, boolean controlSaturation)
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Method Details
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dispose
public void dispose() -
doesSaturationControl
public boolean doesSaturationControl() -
setCoords
public void setCoords(float x, float y) -
setX
public void setX(float x) -
setY
public void setY(float y) -
setLutTexture
public void setLutTexture(com.badlogic.gdx.graphics.Texture texture) -
setLutIndexVal
public void setLutIndexVal(int index, int value) -
setLutIndexOffset
public void setLutIndexOffset(float value) -
setCenter
public void setCenter(float x, float y) Specify the center, in screen coordinates. -
getIntensity
public float getIntensity() -
setIntensity
public void setIntensity(float intensity) -
getLutIntensity
public float getLutIntensity() -
setLutIntensity
public void setLutIntensity(float value) -
getLutIndexVal
public int getLutIndexVal(int index) -
getLut
public com.badlogic.gdx.graphics.Texture getLut() -
getCenterX
public float getCenterX() -
getCenterY
public float getCenterY() -
getCoordsX
public float getCoordsX() -
getCoordsY
public float getCoordsY() -
getSaturation
public float getSaturation() -
setSaturation
public void setSaturation(float saturation) -
getSaturationMul
public float getSaturationMul() -
setSaturationMul
public void setSaturationMul(float saturationMul) -
isGradientMappingEnabled
public boolean isGradientMappingEnabled() -
rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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