Package gaiasky.util
Class RenderUtils
java.lang.Object
gaiasky.util.RenderUtils
Contains utilities to render stuff
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidrenderBackbuffer(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g) Assumes the aspect ratio is finestatic voidrenderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g) Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratiostatic voidrenderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize) Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio
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Constructor Details
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RenderUtils
public RenderUtils()
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Method Details
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renderBackbuffer
public static void renderBackbuffer(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g) Assumes the aspect ratio is fine- Parameters:
fb- The frame buffer to rendersb- The sprite batch to useg- The graphics instance
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renderKeepAspect
public static void renderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g) Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio- Parameters:
fb- The frame buffer to rendersb- The sprite batch to useg- The graphics instance
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renderKeepAspect
public static void renderKeepAspect(com.badlogic.gdx.graphics.glutils.FrameBuffer fb, com.badlogic.gdx.graphics.g2d.SpriteBatch sb, com.badlogic.gdx.Graphics g, com.badlogic.gdx.math.Vector2 lastSize) Renders the given frame buffer to screen with a fill scaling, maintaining the aspect ratio- Parameters:
fb- The frame buffer to rendersb- The sprite batch to useg- The graphics instancelastSize- The previous size, for recomputing the sprite batch transform
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