Class LightGlow
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.LightGlow
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
Light glow implementation.
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
enabled -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoiddispose()voidenableBlending(int sfactor, int dfactor) intintcom.badlogic.gdx.graphics.Texturecom.badlogic.gdx.graphics.Texturebooleanvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implements its own rendering, given the source and destination buffers.voidsetBackbufferScale(float bbs) voidsetLightColors(float[] vec) voidsetLightGlowTexture(com.badlogic.gdx.graphics.Texture tex) voidsetLightPositions(int nLights, float[] vec) voidsetLightViewAngles(float[] vec) voidsetNSamples(int nSamples) voidsetOrientation(float o) voidsetPrePassTexture(com.badlogic.gdx.graphics.Texture tex) voidsetSettings(LightGlow.Settings settings) voidsetSpiralScale(float scl) voidsetTextureScale(float scl) voidsetViewportSize(int width, int height) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
isEnabled, restoreViewport, setEnabled
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Constructor Details
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LightGlow
public LightGlow(int width, int height)
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Method Details
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dispose
public void dispose() -
setBackbufferScale
public void setBackbufferScale(float bbs) -
setLightPositions
public void setLightPositions(int nLights, float[] vec) -
setLightViewAngles
public void setLightViewAngles(float[] vec) -
setLightColors
public void setLightColors(float[] vec) -
setNSamples
public void setNSamples(int nSamples) -
setTextureScale
public void setTextureScale(float scl) -
setSpiralScale
public void setSpiralScale(float scl) -
setOrientation
public void setOrientation(float o) -
enableBlending
public void enableBlending(int sfactor, int dfactor) -
disableBlending
public void disableBlending() -
getLightGlowTexture
public com.badlogic.gdx.graphics.Texture getLightGlowTexture() -
setLightGlowTexture
public void setLightGlowTexture(com.badlogic.gdx.graphics.Texture tex) -
getPrePassTexture
public com.badlogic.gdx.graphics.Texture getPrePassTexture() -
setPrePassTexture
public void setPrePassTexture(com.badlogic.gdx.graphics.Texture tex) -
isBlendingEnabled
public boolean isBlendingEnabled() -
getBlendingSourceFactor
public int getBlendingSourceFactor() -
getBlendingDestFactor
public int getBlendingDestFactor() -
getSettings
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setSettings
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffectConcrete objects shall implements its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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setViewportSize
public void setViewportSize(int width, int height) -
rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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