Class OwnTextureLoader

java.lang.Object
com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<com.badlogic.gdx.graphics.Texture,OwnTextureLoader.OwnTextureParameter>
gaiasky.util.gdx.loader.OwnTextureLoader

public class OwnTextureLoader extends com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<com.badlogic.gdx.graphics.Texture,OwnTextureLoader.OwnTextureParameter>
AssetLoader for Texture instances. The pixel data is loaded asynchronously. The texture is then created on the rendering thread, synchronously. Passing a TextureLoader.TextureParameter to AssetManager.load(String, Class, AssetLoaderParameters) allows one to specify parameters as can be passed to the various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.
  • Constructor Details

    • OwnTextureLoader

      public OwnTextureLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver resolver)
  • Method Details