Package gaiasky.gui
Class StereoGui
java.lang.Object
gaiasky.gui.AbstractGui
gaiasky.gui.StereoGui
Full OpenGL GUI with all the controls and whistles.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected com.badlogic.gdx.scenes.scene2d.ui.Buttonprotected com.badlogic.gdx.scenes.scene2d.ui.Container<com.badlogic.gdx.scenes.scene2d.ui.Button>protected CustomInterfaceprotected DecimalFormatprotected NotificationsInterfaceprotected NotificationsInterfaceFields inherited from class gaiasky.gui.AbstractGui
backBufferHeight, backBufferWidth, graphics, interfaces, lock, name, stage, unitsPerPixel, vr -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanRemoves the focus from this Gui and returns true if the focus was in the GUI, false otherwise.voiddoneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Constructs the interfacevoidinitialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Initializes the GUI, adding all the resources to the asset manager queue for loadingvoidEvent notification call.protected voidAdds the already created GUI objects to the stage.voidupdate(double dt) Updates the GUIMethods inherited from class gaiasky.gui.AbstractGui
dispose, findActor, getBackBufferHeight, getBackBufferWidth, getGuiStage, getName, isVR, mustDraw, render, resize, resizeImmediate, setBackBufferSize, setVisibilityToggles, setVR, updateUnitsPerPixel
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Field Details
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notificationsOne
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notificationsTwo
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buttonContainer
protected com.badlogic.gdx.scenes.scene2d.ui.Container<com.badlogic.gdx.scenes.scene2d.ui.Button> buttonContainer -
back
protected com.badlogic.gdx.scenes.scene2d.ui.Button back -
customInterface
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nf
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Constructor Details
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StereoGui
public StereoGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel)
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Method Details
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Description copied from interface:IGuiInitializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager- The asset manager to load the resources withsb- The sprite batch to use for this GUI's stage
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Constructs the interface- Parameters:
assetManager- The asset manager
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rebuildGui
protected void rebuildGui()Description copied from class:AbstractGuiAdds the already created GUI objects to the stage.- Specified by:
rebuildGuiin classAbstractGui
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cancelTouchFocus
public boolean cancelTouchFocus()Removes the focus from this Gui and returns true if the focus was in the GUI, false otherwise.- Specified by:
cancelTouchFocusin interfaceIGui- Overrides:
cancelTouchFocusin classAbstractGui- Returns:
- true if the focus was in the GUI, false otherwise.
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update
public void update(double dt) Description copied from interface:IGuiUpdates the GUI- Specified by:
updatein interfaceIGui- Overrides:
updatein classAbstractGui- Parameters:
dt- Time in seconds since the last frame
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notify
Description copied from interface:IObserverEvent notification call.- Specified by:
notifyin interfaceIObserver- Overrides:
notifyin classAbstractGui- Parameters:
event- The event type.source- The source object, if any.data- The data associated with this event.
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