Class PostProcessorEffect
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
- Direct Known Subclasses:
AccumulationBlur
,AnaglyphEffect
,Antialiasing
,Bloom
,CameraMotion
,CrtMonitor
,CubemapProjections
,Curvature
,DepthBuffer
,DrawTexture
,GeometryWarp
,GravitationalDistortion
,LensFlare
,Levels
,LightGlow
,LightScattering
,Mosaic
,Raymarching
,Reprojection
,SSR
,UnsharpMask
,Vignette
,Zoomer
public abstract class PostProcessorEffect
extends Object
implements com.badlogic.gdx.utils.Disposable
This interface defines the base class for the concrete implementation of post-processor effects. An effect is considered
enabled by default.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
Whether or not this effect is enabled and should be processedabstract void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.abstract void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implements its own rendering, given the source and destination buffers.protected void
restoreViewport
(com.badlogic.gdx.graphics.glutils.FrameBuffer dest) Convenience method to forward the call to the PostProcessor object while still being a non-publicly accessible methodvoid
setEnabled
(boolean enabled) Sets this effect enabled or notMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface com.badlogic.gdx.utils.Disposable
dispose
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Field Details
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enabled
protected boolean enabled
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Constructor Details
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PostProcessorEffect
public PostProcessorEffect()
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Method Details
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rebind
public abstract void rebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound. -
render
public abstract void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implements its own rendering, given the source and destination buffers. -
isEnabled
public boolean isEnabled()Whether or not this effect is enabled and should be processed -
setEnabled
public void setEnabled(boolean enabled) Sets this effect enabled or not -
restoreViewport
protected void restoreViewport(com.badlogic.gdx.graphics.glutils.FrameBuffer dest) Convenience method to forward the call to the PostProcessor object while still being a non-publicly accessible method
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