Package gaiasky.gui

Class CrashGui

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, IObserver, IGui

public class CrashGui extends AbstractGui
  • Field Details

    • crash

      protected Throwable crash
    • crashWindow

      protected gaiasky.gui.CrashGui.CrashWindow crashWindow
  • Constructor Details

    • CrashGui

      public CrashGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel, Throwable crash)
    • CrashGui

      public CrashGui(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel, Throwable crash, Boolean vr)
  • Method Details

    • initialize

      public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb)
      Description copied from interface: IGui
      Initializes the GUI, adding all the resources to the asset manager queue for loading
      Parameters:
      assetManager - The asset manager to load the resources with
      sb - The sprite batch to use for this GUI's stage
    • update

      public void update(double dt)
      Description copied from interface: IGui
      Updates the GUI
      Specified by:
      update in interface IGui
      Overrides:
      update in class AbstractGui
      Parameters:
      dt - Time in seconds since the last frame
    • doneLoading

      public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager)
      Description copied from interface: IGui
      Hook that runs after the assets have been loaded. Completes the initialization process
      Parameters:
      assetManager - The asset manager
    • rebuildGui

      public void rebuildGui()
      Description copied from class: AbstractGui
      Adds the already created GUI objects to the stage.
      Specified by:
      rebuildGui in class AbstractGui