Package gaiasky.gui
Class DatasetManagerWindow
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
gaiasky.util.scene2d.OwnWindow
gaiasky.util.scene2d.CollapsibleWindow
gaiasky.gui.GenericDialog
gaiasky.gui.DatasetManagerWindow
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable,com.badlogic.gdx.scenes.scene2d.utils.Layout
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Nested Class Summary
Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect -
Field Summary
Fields inherited from class gaiasky.gui.GenericDialog
acceptButton, acceptRunnable, backupGamepadListeners, backupMouseKbdListeners, bottom, buttonGroup, cancelButton, cancelRunnable, content, defaultGamepadListener, defaultMouseKbdListener, enterExit, escExit, gamepadListener, ignoreTouchDown, lastPosX, lastPosY, me, modal, mouseKbdListener, pad10, pad18, pad20, pad34, scrolls, selectedTab, skin, stage, tabButtons, tabContents, tabStackFields inherited from class gaiasky.util.scene2d.CollapsibleWindow
collapseSpeedFields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor -
Constructor Summary
ConstructorsConstructorDescriptionDatasetManagerWindow(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, DataDescriptor serverDd) DatasetManagerWindow(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, DataDescriptor serverDd, boolean dataLocation, String acceptText) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanaccept()The accept function, if any.protected voidbuild()Build the content hereprotected voidcancel()The cancel function, if anyvoiddispose()static Stringstatic intgetTypeWeight(String type) voidrefresh()voidSets the keyboard focus, override in case you want to set the focus to a specific itemMethods inherited from class gaiasky.gui.GenericDialog
act, addSeparator, addSeparator, addTabContent, buildSuper, closeAccept, closeCancel, enableComponents, focusFirstInputWidget, getBottmGroup, getBottom, getButtonsGroup, getContent, getCurrentContentContainer, getStage, getTabButtons, hasAcceptRunnable, hasCancelRunnable, hide, hide, recalculateButtonSize, setAcceptButtonColor, setAcceptButtonStyle, setAcceptRunnable, setAcceptText, setCancelButtonColors, setCancelButtonStyle, setCancelRunnable, setCancelText, setModal, setUpTabListeners, show, show, show, showDialogHook, tabLeft, tabRight, touch, updatePadsMethods inherited from class gaiasky.util.scene2d.CollapsibleWindow
collapse, collapseInstant, drawBackground, expand, expandInstant, getHeight, getMaxHeight, getMaxWidth, getPrefHeight, getPrefWidth, getWidth, isCollapsed, isCollapsible, pack, setCollapsible, setResizable, toggleCollapsedMethods inherited from class gaiasky.util.scene2d.OwnWindow
draw, drawStageBackground, getStyle, getTitleLabel, getTitleTable, hit, isDragging, isModal, isMovable, isResizable, keepWithinStage, setKeepWithinStage, setMovable, setResizable, setResizeBorder, setStyleMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, topMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validateMethods inherited from class com.badlogic.gdx.scenes.scene2d.Group
addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toStringMethods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Constructor Details
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DatasetManagerWindow
public DatasetManagerWindow(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, DataDescriptor serverDd) -
DatasetManagerWindow
public DatasetManagerWindow(com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, DataDescriptor serverDd, boolean dataLocation, String acceptText)
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Method Details
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getTypeWeight
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getIcon
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build
protected void build()Description copied from class:GenericDialogBuild the content here- Specified by:
buildin classGenericDialog
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refresh
public void refresh() -
accept
protected boolean accept()Description copied from class:GenericDialogThe accept function, if any.- Specified by:
acceptin classGenericDialog- Returns:
- True if the dialog must close after the call, false otherwise.
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cancel
protected void cancel()Description copied from class:GenericDialogThe cancel function, if any- Specified by:
cancelin classGenericDialog
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dispose
public void dispose()- Specified by:
disposein classGenericDialog
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setKeyboardFocus
public void setKeyboardFocus()Description copied from class:GenericDialogSets the keyboard focus, override in case you want to set the focus to a specific item- Overrides:
setKeyboardFocusin classGenericDialog
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