Package gaiasky.util.math
Class MathUtilsDouble
java.lang.Object
gaiasky.util.math.MathUtilsDouble
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Field Summary
Modifier and TypeFieldDescriptionstatic final double
static final double
multiply by this to convert from degrees to radiansstatic final double
static final double
static final double
static final double
static final double
multiply by this to convert from radians to degreesstatic Random
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic double
atan2
(double y, double x) Returns atan2 in radians, faster but less accurate than Math.atan2.static double
clamp
(double value, double min, double max) static float
clamp
(float value, float min, float max) static int
clamp
(int value, int min, int max) static short
clamp
(short value, short min, short max) static double
cos
(double radians) Returns the cosine in radians from a lookup table.static double
distancePointSegment
(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0) Gets the distance from the point p0 to the segment denoted by p1-p2.
Check this link.static Vector3d
getClosestPoint2
(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0, Vector3d result) static boolean
isEqual
(double a, double b) Returns true if a is nearly equal to b.static boolean
isEqual
(double a, double b, double tolerance) Returns true if a is nearly equal to b.static boolean
isZero
(double value) Returns true if the value is zero (using the default tolerance as upper bound)static boolean
isZero
(double value, double tolerance) Returns true if the value is zero.static double
lint
(double x, double x0, double x1, double y0, double y1) Linear interpolationstatic float
lint
(float x, float x0, float x1, float y0, float y1) Linear interpolationstatic float
lint
(long x, long x0, long x1, float y0, float y1) Linear interpolationstatic double
normalizeAngle
(double a, double center) Normalize an angle in a 2π wide interval around a center value.static double
random()
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).static double
random
(double range) Returns a random number between 0 (inclusive) and the specified value (exclusive).static double
random
(double start, double end) Returns a random number between start (inclusive) and end (exclusive).static int
random
(int range) Returns a random number between 0 (inclusive) and the specified value (inclusive).static int
random
(int start, int end) Returns a random number between start (inclusive) and end (inclusive).static long
random
(long range) Returns a random number between 0 (inclusive) and the specified value (inclusive).static long
random
(long start, long end) Returns a random number between start (inclusive) and end (inclusive).static double
roundAvoid
(double value, int places) Rounds the double value to a number of decimal placesstatic double
sin
(double radians) Returns the sine in radians from a lookup table.static double
sqrt
(double value) Fast sqrt method.
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Field Details
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FLOAT_ROUNDING_ERROR
public static final double FLOAT_ROUNDING_ERROR- See Also:
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PI
public static final double PI- See Also:
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PI2
public static final double PI2- See Also:
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radiansToDegrees
public static final double radiansToDegreesmultiply by this to convert from radians to degrees- See Also:
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radDeg
public static final double radDeg- See Also:
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degreesToRadians
public static final double degreesToRadiansmultiply by this to convert from degrees to radians- See Also:
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degRad
public static final double degRad- See Also:
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random
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Constructor Details
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MathUtilsDouble
public MathUtilsDouble()
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Method Details
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sin
public static double sin(double radians) Returns the sine in radians from a lookup table. -
cos
public static double cos(double radians) Returns the cosine in radians from a lookup table. -
atan2
public static double atan2(double y, double x) Returns atan2 in radians, faster but less accurate than Math.atan2. Average error of 0.00231 radians (0.1323 degrees), largest error of 0.00488 radians (0.2796 degrees). -
random
public static int random(int range) Returns a random number between 0 (inclusive) and the specified value (inclusive). -
random
public static int random(int start, int end) Returns a random number between start (inclusive) and end (inclusive). -
random
public static long random(long range) Returns a random number between 0 (inclusive) and the specified value (inclusive). -
random
public static long random(long start, long end) Returns a random number between start (inclusive) and end (inclusive). -
random
public static double random()Returns random number between 0.0 (inclusive) and 1.0 (exclusive). -
random
public static double random(double range) Returns a random number between 0 (inclusive) and the specified value (exclusive). -
random
public static double random(double start, double end) Returns a random number between start (inclusive) and end (exclusive). -
clamp
public static int clamp(int value, int min, int max) -
clamp
public static short clamp(short value, short min, short max) -
clamp
public static float clamp(float value, float min, float max) -
clamp
public static double clamp(double value, double min, double max) -
isZero
public static boolean isZero(double value) Returns true if the value is zero (using the default tolerance as upper bound) -
isZero
public static boolean isZero(double value, double tolerance) Returns true if the value is zero.- Parameters:
tolerance
- represent an upper bound below which the value is considered zero.
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isEqual
public static boolean isEqual(double a, double b) Returns true if a is nearly equal to b. The function uses the default doubleing error tolerance.- Parameters:
a
- the first value.b
- the second value.
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isEqual
public static boolean isEqual(double a, double b, double tolerance) Returns true if a is nearly equal to b.- Parameters:
a
- the first value.b
- the second value.tolerance
- represent an upper bound below which the two values are considered equal.
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sqrt
public static double sqrt(double value) Fast sqrt method. Default passes it through one round of Newton's method- Parameters:
value
- The value- Returns:
- The square root value
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lint
public static double lint(double x, double x0, double x1, double y0, double y1) Linear interpolation- Parameters:
x
- The value to interpolatex0
- Inferior limit to the independent valuex1
- Superior limit to the independent valuey0
- Inferior limit to the dependent valuey1
- Superior limit to the dependent value- Returns:
- The interpolated value
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lint
public static float lint(float x, float x0, float x1, float y0, float y1) Linear interpolation- Parameters:
x
- The value to interpolatex0
- Inferior limit to the independent valuex1
- Superior limit to the independent valuey0
- Inferior limit to the dependent valuey1
- Superior limit to the dependent value- Returns:
- The interpolated value
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lint
public static float lint(long x, long x0, long x1, float y0, float y1) Linear interpolation- Parameters:
x
- The value to interpolatex0
- Inferior limit to the independent valuex1
- Superior limit to the independent valuey0
- Inferior limit to the dependent valuey1
- Superior limit to the dependent value- Returns:
- The interpolated value
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distancePointSegment
public static double distancePointSegment(double x1, double y1, double z1, double x2, double y2, double z2, double x0, double y0, double z0) Gets the distance from the point p0 to the segment denoted by p1-p2.
Check this link.- Parameters:
x1
- The first segment delimiter.x2
- The second segment delimiter.x0
- The point.- Returns:
- The Euclidean distance between the segment (x1, x2)
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getClosestPoint2
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roundAvoid
public static double roundAvoid(double value, int places) Rounds the double value to a number of decimal places- Parameters:
value
- The value to roundplaces
- The number of decimal places- Returns:
- The rounded value
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normalizeAngle
public static double normalizeAngle(double a, double center) Normalize an angle in a 2π wide interval around a center value.This method has three main uses:
- normalize an angle between 0 and 2π:
a = MathUtils.normalizeAngle(a, FastMath.PI);
- normalize an angle between -π and +π
a = MathUtils.normalizeAngle(a, 0.0);
- compute the angle between two defining angular positions:
angle = MathUtils.normalizeAngle(end, start) - start;
Note that due to numerical accuracy and since π cannot be represented exactly, the result interval is closed, it cannot be half-closed as would be more satisfactory in a purely mathematical view.
- Parameters:
a
- angle to normalizecenter
- center of the desired 2π interval for the result- Returns:
- a-2kπ with integer k and center-π <= a-2kπ <= center+π
- Since:
- 1.2
- normalize an angle between 0 and 2π:
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