Package gaiasky.gui.vr
Class WelcomeGuiVR
java.lang.Object
gaiasky.gui.AbstractGui
gaiasky.gui.vr.WelcomeGuiVR
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Field Summary
Fields inherited from class gaiasky.gui.AbstractGui
backBufferHeight, backBufferWidth, graphics, interfaces, lock, name, skin, stage, unitsPerPixel, vr -
Constructor Summary
ConstructorsConstructorDescriptionWelcomeGuiVR(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.Graphics graphics, Float unitsPerPixel, Boolean vr) -
Method Summary
Modifier and TypeMethodDescriptionvoiddoneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Hook that runs after the assets have been loaded.voidinitialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Initializes the GUI, adding all the resources to the asset manager queue for loadingprotected voidAdds the already created GUI objects to the stage.Methods inherited from class gaiasky.gui.AbstractGui
cancelTouchFocus, dispose, findActor, getBackBufferHeight, getBackBufferWidth, getGuiStage, getName, isVR, mustDraw, notify, render, resize, resizeImmediate, setBackBufferSize, setVisibilityToggles, setVR, update, updateUnitsPerPixel
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Constructor Details
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WelcomeGuiVR
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Method Details
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initialize
public void initialize(com.badlogic.gdx.assets.AssetManager assetManager, com.badlogic.gdx.graphics.g2d.SpriteBatch sb) Description copied from interface:IGuiInitializes the GUI, adding all the resources to the asset manager queue for loading- Parameters:
assetManager- The asset manager to load the resources withsb- The sprite batch to use for this GUI's stage
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doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager assetManager) Description copied from interface:IGuiHook that runs after the assets have been loaded. Completes the initialization process- Parameters:
assetManager- The asset manager
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rebuildGui
protected void rebuildGui()Description copied from class:AbstractGuiAdds the already created GUI objects to the stage.- Specified by:
rebuildGuiin classAbstractGui
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