Package gaiasky.util

Class GuiUtils

java.lang.Object
gaiasky.util.GuiUtils

public class GuiUtils extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    addNoConnectionExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static void
    addNoConnectionWindow(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static void
    addNoConnectionWindow(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage, Runnable ok)
     
    static void
    addNoVRConnectionExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static void
    addNoVRDataExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
     
    static boolean
    ensureScrollVisible(com.badlogic.gdx.scenes.scene2d.Actor actor)
    If the given actor has a scroll pane ancestor, this method makes sure that the actor is visible by moving the scroll position if required.
    static com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor>
    getInputWidgets(com.badlogic.gdx.scenes.scene2d.Actor actor, com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor> list)
    Get all the input widgets in the given container actor by traversing it recursively.
    static com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor>
    getInputWidgets(com.badlogic.gdx.utils.Array<? extends com.badlogic.gdx.scenes.scene2d.Actor> actors, com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor> list)
    Get all input widgets recursively.
    static com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
    getScrollPaneIn(com.badlogic.gdx.scenes.scene2d.Actor actor)
    Gets the first scroll pane contained in the given actor by traversing it recursively, if it exists.
    static com.badlogic.gdx.utils.Array<OwnScrollPane>
    getScrollPanes(com.badlogic.gdx.scenes.scene2d.Group group, com.badlogic.gdx.utils.Array<OwnScrollPane> list)
    Recursively get all scroll panes in the given group.
    static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
    getTooltipHorizontalGroup(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, float space, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     
    static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
    getTooltipHorizontalGroup(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     
    static boolean
    hasChangeListener(com.badlogic.gdx.scenes.scene2d.Actor actor)
    Check if the actor currently has a change listener attached.
    static boolean
    isDescendentOf(com.badlogic.gdx.scenes.scene2d.Actor object, com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup parent)
    Returns true if the given object is a descendant of the given group.
    static boolean
    isInputWidget(com.badlogic.gdx.scenes.scene2d.Actor actor)
    Check if the given actor is an input widget.
    static boolean
    isNotDisabled(com.badlogic.gdx.scenes.scene2d.Actor actor)
    Check if the actor is not disabled.
    static boolean
    isTooltipWidget(com.badlogic.gdx.scenes.scene2d.Actor actor)
    Check if the given actor is a tooltip widget.
    static void
    selectBoxMoveSelection(boolean up, boolean jump, com.badlogic.gdx.scenes.scene2d.ui.SelectBox<?> selectBox)
    Moves the selection of the given select box up or down.
    static void
    sliderMove(boolean up, float percent, com.badlogic.gdx.scenes.scene2d.ui.Slider slider)
    Moves the slider up or down by the given percentage.
    static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
    tooltipHg(com.badlogic.gdx.scenes.scene2d.Actor actor, String key, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • GuiUtils

      public GuiUtils()
  • Method Details

    • addNoConnectionWindow

      public static void addNoConnectionWindow(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • addNoConnectionWindow

      public static void addNoConnectionWindow(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage, Runnable ok)
    • addNoConnectionExit

      public static void addNoConnectionExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • addNoVRConnectionExit

      public static void addNoVRConnectionExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • addNoVRDataExit

      public static void addNoVRDataExit(com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.Stage stage)
    • getTooltipHorizontalGroup

      public static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup getTooltipHorizontalGroup(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
    • getTooltipHorizontalGroup

      public static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup getTooltipHorizontalGroup(com.badlogic.gdx.scenes.scene2d.Actor actor, String tooltipText, float space, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
    • tooltipHg

      public static com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup tooltipHg(com.badlogic.gdx.scenes.scene2d.Actor actor, String key, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
    • sliderMove

      public static void sliderMove(boolean up, float percent, com.badlogic.gdx.scenes.scene2d.ui.Slider slider)
      Moves the slider up or down by the given percentage.
      Parameters:
      up - Whether to move it up.
      percent - The percentage in [0,1].
      slider - The slider to move.
    • selectBoxMoveSelection

      public static void selectBoxMoveSelection(boolean up, boolean jump, com.badlogic.gdx.scenes.scene2d.ui.SelectBox<?> selectBox)
      Moves the selection of the given select box up or down.
      Parameters:
      up - Whether to move up (true) or down (false).
      jump - If true, the selection is moved all the way up or down.
      selectBox - The select box.
    • getScrollPaneIn

      public static com.badlogic.gdx.scenes.scene2d.ui.ScrollPane getScrollPaneIn(com.badlogic.gdx.scenes.scene2d.Actor actor)
      Gets the first scroll pane contained in the given actor by traversing it recursively, if it exists.
      Parameters:
      actor - The container actor.
      Returns:
      The first scroll pane found, or null if none is found.
    • ensureScrollVisible

      public static boolean ensureScrollVisible(com.badlogic.gdx.scenes.scene2d.Actor actor)
      If the given actor has a scroll pane ancestor, this method makes sure that the actor is visible by moving the scroll position if required.
      Parameters:
      actor - The actor.
      Returns:
      True if the scroll needed to be moved.
    • getScrollPanes

      public static com.badlogic.gdx.utils.Array<OwnScrollPane> getScrollPanes(com.badlogic.gdx.scenes.scene2d.Group group, com.badlogic.gdx.utils.Array<OwnScrollPane> list)
      Recursively get all scroll panes in the given group.
      Parameters:
      group - The group to test.
      list - The output list where to put the scroll panes.
      Returns:
      The list.
    • getInputWidgets

      public static com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor> getInputWidgets(com.badlogic.gdx.utils.Array<? extends com.badlogic.gdx.scenes.scene2d.Actor> actors, com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor> list)
      Get all input widgets recursively.
      Parameters:
      actors - The list of actors.
      list - The output list.
      Returns:
      The output list with all the input widgets.
    • getInputWidgets

      public static com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor> getInputWidgets(com.badlogic.gdx.scenes.scene2d.Actor actor, com.badlogic.gdx.utils.Array<com.badlogic.gdx.scenes.scene2d.Actor> list)
      Get all the input widgets in the given container actor by traversing it recursively.
      Parameters:
      actor - The actor.
      list - The list with all the input widgets in the actor.
      Returns:
      The input list.
    • isInputWidget

      public static boolean isInputWidget(com.badlogic.gdx.scenes.scene2d.Actor actor)
      Check if the given actor is an input widget.
      Parameters:
      actor - The actor.
      Returns:
      True if the actor is an input widget.
    • isTooltipWidget

      public static boolean isTooltipWidget(com.badlogic.gdx.scenes.scene2d.Actor actor)
      Check if the given actor is a tooltip widget.
      Parameters:
      actor - The actor.
      Returns:
      True if the actor is a tooltip widget.
    • isNotDisabled

      public static boolean isNotDisabled(com.badlogic.gdx.scenes.scene2d.Actor actor)
      Check if the actor is not disabled.
      Parameters:
      actor - The actor.
      Returns:
      True if the actor is not disabled.
    • hasChangeListener

      public static boolean hasChangeListener(com.badlogic.gdx.scenes.scene2d.Actor actor)
      Check if the actor currently has a change listener attached.
      Parameters:
      actor - The actor.
      Returns:
      True if the actor has a change listener.
    • isDescendentOf

      public static boolean isDescendentOf(com.badlogic.gdx.scenes.scene2d.Actor object, com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup parent)
      Returns true if the given object is a descendant of the given group.
      Parameters:
      object - The object.
      parent - The group.
      Returns:
      True if the object is in the group.